More advanced tutorial/s

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
User avatar
Giani
Regular
Regular
Posts: 804
Joined: 23 Aug 2011, 22:42
Location: Argentina

More advanced tutorial/s

Post by Giani »

Why to have a more advanced tutorial:
Reg312 wrote:balance = (?)
...
3) players have uneven skills and most games are unbalanced only due to player skills.
...
I have seen in many games strategy that they say what some units are useful for. Some games even have like 5 tutorials! But in the tutorial of wz is... too simple and short. There should be a more advanced tutorial or more than one, saying what slow armors can be useful for, how to use sensors, etc (But not teaching about EVERYTHING...). Even if somebody uses the campaing as a "tutorial", he won't learn everything. And someones don't play campaing before MP(I am an example). Playing campaing is almost as playing skirmish, so you will learn nothing or very few.

And there are many players that quit warzone because:
1) They think everyone cheats because they don't know how to play well a strategy game.
2) They don't learn very much in the tutorial, so they just quit, thinking it is a very complicated game.
3) Other reasons not related whit this.

To me, it took almost a year to realise that some weapons are better against some types of units.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
User avatar
Giani
Regular
Regular
Posts: 804
Joined: 23 Aug 2011, 22:42
Location: Argentina

Re: More advanced tutorial/s

Post by Giani »

At least, when a research finishes, it could say that you can see more information about that research in the intelligence report.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
User avatar
aubergine
Professional
Professional
Posts: 3462
Joined: 10 Oct 2010, 00:58

Re: More advanced tutorial/s

Post by aubergine »

I like the idea of more tutorials, ideally some sort of tutorial campaign. With the new JS API it should be feasible to do something like that, but it would need new audio and intelligence reports. If the tutorial was more like the first campaign map, then it could reveal more of the map as you complete each stage of the tutorial, and it would be good for it to go over some of the basics about unit design, build orders, etc.. Regarding research, the intelligence report often doesn't tell you much about it.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO