Give all when exiting in multiplayer
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TheDarkStar
- New user
- Posts: 1
- Joined: 28 May 2012, 23:17
Give all when exiting in multiplayer
Currently in multiplayer, you can't give buildings, although you can give units and power, to stop people from going over build limits. However, I think it would make sense to give everything to another player if someone resigns (exits) midgame, if possible. It's annoying when someone leaves and you suddenly lose the entire base.
Last edited by TheDarkStar on 11 Jun 2012, 15:40, edited 1 time in total.
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Giani
- Regular

- Posts: 804
- Joined: 23 Aug 2011, 22:42
- Location: Argentina
Re: Give all when exitingg in multiplayer
It is a good idea, but I think other players shouldn't receive the structures. For example, one player has 5 tank factories and other player has 2 tank factories and he quits. Why should the first player have 7 tank factories?
And if a player quits, other player would have 2 bases. And if he gets factories and has limit of them, it would be a bit more complicated to him when he has to atack, because the units would take long to get together if the bases aren't close.
But whit defenses, units and power it isn't a bad idea. But I think it would be hard to give defenses to other player...
And if a player quits, other player would have 2 bases. And if he gets factories and has limit of them, it would be a bit more complicated to him when he has to atack, because the units would take long to get together if the bases aren't close.
But whit defenses, units and power it isn't a bad idea. But I think it would be hard to give defenses to other player...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501