I just don't see the point in NOT being able to queue an oil pump, on top of on oil well that is burning.
Even if the builder truck reaches its place and the oil well is burning, then it could wait until the fire is over and then build the pump and move on into building whatever else is on its queue...
There was a lot of discussion about burning oil wells over in the Balance forum that might be of interest: viewtopic.php?f=42&t=9081
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ermns, yeah, that was proposed some times already and of course I support that, the only (minor) question is how to do that sensible, should truck wait (if order list is longer and there are other tasks after that) or automatically move that order as next (with some checking so it won't do that in loop if it will become last one) until it will be possible to do that. In most cases second one makes more sense until it will cause long trips if ordered tasks are very distant.
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i'm assuming you are referring to the pathfinding? Since the que has the objects location x/y/z and each unit/object tracks its own location and speed how hard would it be to write a function that figures the math for x speed over y distance takes t amount of time?
I just don't see the point in NOT being able to queue an oil pump, on top of on oil well that is burning.
Even if the builder truck reaches its place and the oil well is burning, then it could wait until the fire is over and then build the pump and move on into building whatever else is on its queue...
What do you think?
just shoot it with fire and soon after you can build
The first post by emdek is the answer to the idea. Been proposed, thought about, but no one has tried to add it in. Then additional question to the idea that I had an idea for.. so answer given, just needs more discussion and someone to add the code in
Just ignore the post by crass though as it was rather off topic.