Problems getting mod to run
- Scavanger Rockets
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Problems getting mod to run
I decided to make a mod where you can build scavenger units based on NoQ's ultimate scavengers mod by text editing, I've changed the scavenger units and components to make them designable and renamed the zip file to a .WZ. I attempted to run the mod by itself and I get the Following Error:
[allocateName:2986] Unable to find string resource for "Weapon key
Exact wording, any idea of what I need to do to get it working?
[allocateName:2986] Unable to find string resource for "Weapon key
Exact wording, any idea of what I need to do to get it working?
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Re: Problems getting mod to run
Attach the mod you made //and the game version.
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- Scavanger Rockets
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- Posts: 30
- Joined: 12 Apr 2012, 01:06
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Re: Problems getting mod to run
Its just your ultimate scav mod with the designable variables changed on some of the scav stuff, beta 10
- Attachments
-
- Scavmod.WZ.zip
- (1.7 MiB) Downloaded 211 times
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Re: Problems getting mod to run
You have all files put into Scavmod.WZ folder inside the archive. All data folders need to be in the root of the archive.
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- Scavanger Rockets
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Re: Problems getting mod to run
You (or your csv editor) added quotes to weapons.txt. There should be no quotes in weapons.txt.
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- Scavanger Rockets
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Re: Problems getting mod to run
One seizure later, I removed all the quotes. it seems calc put one in at every row... Still doesn't work... oddly enough still gives the same message
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Re: Problems getting mod to run
Post what you've got again.
It's adjustable in the csv import dialog.it seems calc put one in at every row...
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- Scavanger Rockets
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Re: Problems getting mod to run
I would like to thank you for your continued support and patience.
- Attachments
-
- Scavmod1.wz.zip
- (1.7 MiB) Downloaded 202 times
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Re: Problems getting mod to run
Now fix the same thing in body.txt
(note: the error message is not the same! it now mentions body instead of weapon. i couldn't have guessed.)
(note: the error message is not the same! it now mentions body instead of weapon. i couldn't have guessed.)
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- Scavanger Rockets
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Re: Problems getting mod to run
Okay, that got rid of the loading problems but the stuff that was marked as designable isn't actually designable
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Re: Problems getting mod to run
Upload the mod again?
Cause i'm never sure what or how exactly you fixed and i don't want to re-do it.
Probably you need to make them available in rules.js, the same way as scavenger components are made available in scavfact.js.
Cause i'm never sure what or how exactly you fixed and i don't want to re-do it.
Probably you need to make them available in rules.js, the same way as scavenger components are made available in scavfact.js.
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- Scavanger Rockets
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- Posts: 30
- Joined: 12 Apr 2012, 01:06
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Re: Problems getting mod to run
That's probobly it... Unfortunatly, I dont know a lick of javascript...
- Attachments
-
- scavmod2.wz.zip
- (1.7 MiB) Downloaded 195 times
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