Problems getting mod to run

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Scavanger Rockets
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Problems getting mod to run

Post by Scavanger Rockets »

I decided to make a mod where you can build scavenger units based on NoQ's ultimate scavengers mod by text editing, I've changed the scavenger units and components to make them designable and renamed the zip file to a .WZ. I attempted to run the mod by itself and I get the Following Error:
[allocateName:2986] Unable to find string resource for "Weapon key

Exact wording, any idea of what I need to do to get it working?
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Re: Problems getting mod to run

Post by NoQ »

Attach the mod you made //and the game version.
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Re: Problems getting mod to run

Post by Scavanger Rockets »

Its just your ultimate scav mod with the designable variables changed on some of the scav stuff, beta 10
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Scavmod.WZ.zip
(1.7 MiB) Downloaded 211 times
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Re: Problems getting mod to run

Post by NoQ »

You have all files put into Scavmod.WZ folder inside the archive. All data folders need to be in the root of the archive.
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Re: Problems getting mod to run

Post by Scavanger Rockets »

That apparently didn't solve the problem...
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Re: Problems getting mod to run

Post by NoQ »

You (or your csv editor) added quotes to weapons.txt. There should be no quotes in weapons.txt.
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Re: Problems getting mod to run

Post by Scavanger Rockets »

One seizure later, I removed all the quotes. it seems calc put one in at every row... Still doesn't work... oddly enough still gives the same message
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Re: Problems getting mod to run

Post by NoQ »

Post what you've got again.
it seems calc put one in at every row...
It's adjustable in the csv import dialog.
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Re: Problems getting mod to run

Post by Scavanger Rockets »

I would like to thank you for your continued support and patience.
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Scavmod1.wz.zip
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Re: Problems getting mod to run

Post by NoQ »

Now fix the same thing in body.txt
(note: the error message is not the same! it now mentions body instead of weapon. i couldn't have guessed.)
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Re: Problems getting mod to run

Post by Scavanger Rockets »

Okay, that got rid of the loading problems but the stuff that was marked as designable isn't actually designable
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Re: Problems getting mod to run

Post by NoQ »

Upload the mod again?
Cause i'm never sure what or how exactly you fixed and i don't want to re-do it.

Probably you need to make them available in rules.js, the same way as scavenger components are made available in scavfact.js.
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Re: Problems getting mod to run

Post by Scavanger Rockets »

That's probobly it... Unfortunatly, I dont know a lick of javascript...
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scavmod2.wz.zip
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