Maps: Warfare - Series (map01/revision35)

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Dororo
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Maps: Warfare - Series (map01/revision35)

Post by Dororo »

Hi,
Like someone advised me to continue in Mapping/ Modding I do so.
There is my new map for 6 players, first a Minimap screen:
Upbuilded Minimap with legend
Upbuilded Minimap with legend
Then the map <revision 39> itself:
6c-WarfareGroundr39.wz
(127.78 KiB) Downloaded 472 times
The map is still not completely finished.

Would be nice to get some feedback, specially for the gameplay which I couldn't test with human players.

General Information:
----------------------------------------------------------------------------------------------------------------------------------------
Mapstyle:= Made without any kind of external data, only flame 1.27 raw and original textures from the 3.1 package
may not work with wz2100.2.3.9(.X) - updated 21.05.2012 because of Mero's request to give that information
Player:= 6 player map
Type:= asymetric
Size:= 250²
Style/ Tileset:= rocky mountains
Trucks:= 6 trucks each to start
Oil:= 6 Oil resources each to start and for everyone another 7 resources available but at least 2 player will fight for
at least 33% of them - it is nearly balanced, so the playerstart position with better access have other disadvantages
Base:= Advanced Base available
Playstyle:= You will discover different heights and depts and hideouts and shared/ nonshared routes from different
players across the field, some are protected from direct fire, some from VTOL, some from artillery.
To win or play a fair game in this map you need to adapt your choices so they fit your environment.

Info:= I thought to create more asymetric maps where players can use the landscape to practise different warfare
in one game, I hope that will work one day, maybe not on this map, I don't know. Please give me feedback what
do you think about it and how is it to play.
----------------------------------------------------------------------------------------------------------------------------------------

Dororo
Last edited by Dororo on 21 May 2012, 08:34, edited 7 times in total.
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Re: Maps: Warfare - Series (map01/revision35)

Post by Staff »

O_o
Now, why would you not upload it here, like everyone else ?
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
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Goth Zagog-Thou
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Re: Maps: Warfare - Series (map01/revision35)

Post by Goth Zagog-Thou »

I agree, that's a bit odd. A minimap shot of the map would be nice too.

Nobody here will download anything from you if the download details are sketchy like that.

We have an unofficially agreed upon format for releasing maps -- including a minimap shot, clear description, map/play style and either a direct download link to the file hosted by a reputable hosting site like Dropbox OR attachment in your post.
Dororo
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Re: Maps: Warfare - Series (map01/revision35)

Post by Dororo »

As you see I edited the post, hopefully fair enough, I am sorry for any inconvenience occured.
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Goth Zagog-Thou
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Re: Maps: Warfare - Series (map01/revision35)

Post by Goth Zagog-Thou »

Very good. :) Sorry to give you a hard time about it.

The map looks great, I'll give it a try later on.
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Re: Maps: Warfare - Series (map01/revision35)

Post by Dororo »

A new revision of the map is available - I had to reduce the start-oil as i thought from 11 to 6 (instead of 5) because the map
is too big for a high-oil arena, starts to shakle etc. after a while

Revision - 38 Changelog:

Major changes:
-) Startoil resources reduced from 11 to 6
-) 2 Oil resources moved from peak danxia 1 to great dividing range (because of balance)
-) Mt.Hook access way 2 tiles instead of 1, but still only 3/4 oil accessable without destroying the tree
(In the map there are only 2 planned obstacles: Mt.Hook 3/4 accessable and
Nuclear power plant 0/1 accessable with only a truck)
-) Player P05 (Player six) has earned another exit "The Exit" (because of balance)
-) Legend of the map added in form of a upbuilded minimap picture

Minor changes:
-) Turtle upgraded
-) Fuhe Canyon south side upgraded
-) Mt.Vader upgraded
-) Lake peak upgraded (the peak itself)

All new downloads are available in the FIRST post, thx.
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aubergine
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Re: Maps: Warfare - Series (map01/revision35)

Post by aubergine »

I love the way you've named areas on the map, it would be really cool if there was a way to name things in FlaME and have names appear in-game as it would make maps feel somehow more "real" IMHO.
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Re: Maps: Warfare - Series (map01/revision35)

Post by Goth Zagog-Thou »

Yeah, that would be neat. You can mark places with the script functions, but alas they don't appear in-game.

Of course, you can add such markers to maps in Campaign Mode, using the PROX_MSG and INTMESSAGE stuff.
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Re: Maps: Warfare - Series (map01/revision35)

Post by aubergine »

It would be cool for campaign maps and challenge maps if you could do a sort of mission briefing screen that would show objectives, etc., and have an interactive satellite map showing place names and objective locations mentioned in the briefing...
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Dororo
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Re: Maps: Warfare - Series (map01/revision35)

Post by Dororo »

A new revision of the map is available.

Revision - 39 Changelog:

Major changes:
-) Advanced/+ Bases available now

Minor changes:
-) Another rock-formation added to great dividing range

All new downloads are available in the FIRST post, thx.
Next revision will take a bit longer, in rev40 is planned to work out every single rock and how it is looking
after the render processed over the map. Yes most of the things look better as in the editor but sometimes
there are rifts and leaks in the topography where they wasn't planned, but thats normal I know, so have to
work on it...
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Re: Maps: Warfare - Series (map01/revision35)

Post by sg1efc »

Thanks a lot Dororo. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Maps: Warfare - Series (map01/revision35)

Post by Dororo »

So I was not sure if its useable or not, because of absolute no response (except of you sg1efc a few days ago) I didn't continue
to work on it. Anyway, the next release will have landscape improvements only - except someone have the wish to change this or
that. I have a few other tasks, so it may last one or two months until I get back to wz2100, its a hobby like for most of you :)
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