my two cents for beta balance
my two cents for beta balance
i know this is a hot topic but i'll just write down my thoughts on beta balance
pods - reduce reach
canons - reduce weight
flamers....................... please, please, please reduce the power or and move the heat shield down the res tree, i will never understand how flamers can bring down a concrete building... let alone a bunch of units - any kind - in no time.
with best regards, tmp
pods - reduce reach
canons - reduce weight
flamers....................... please, please, please reduce the power or and move the heat shield down the res tree, i will never understand how flamers can bring down a concrete building... let alone a bunch of units - any kind - in no time.
with best regards, tmp
Re: my two cents for beta balance
Pods arent slow to research. And cannons are heavy because they have more hp than flamers, mgs and rockets.tmp500 wrote:i know this is a hot topic but i'll just write down my thoughts on beta balance
pods - reduce reach
canons - reduce weight
flamers....................... please, please, please reduce the power or and move the heat shield down the res tree, i will never understand how flamers can bring down a concrete building... let alone a bunch of units - any kind - in no time.
with best regards, tmp
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: my two cents for beta balance
He ask to reduce the reach. the range.
But it's the MRA that is too strong now that it shoot right, i'd suggest to fix that and the pods will be fixed as well.
But it's the MRA that is too strong now that it shoot right, i'd suggest to fix that and the pods will be fixed as well.
Heretic 2.3 improver and proud of it.
Re: my two cents for beta balance
many weapon became strong in 3.1
cannons was not changed and now cannons are weak
also i think cyborgs became weaker (strong machinegun, strong flamers, strong MRA - all against cyborgs)
ah, defenses also became weaker
cannons was not changed and now cannons are weak
also i think cyborgs became weaker (strong machinegun, strong flamers, strong MRA - all against cyborgs)
ah, defenses also became weaker
Re: my two cents for beta balance
Probably reduce the price (and build time) of cannons. They shouldn't be as expensive as high-tech rockets (?), and this will allow to spam up more of them.
P.S. Do not change cannon cyborgs, do not change light cannons, do not change minipods, do not change standard flamers, do not change mg/tmg, pls.
P.S. Do not change cannon cyborgs, do not change light cannons, do not change minipods, do not change standard flamers, do not change mg/tmg, pls.
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Re: my two cents for beta balance
@NoQ: you should not betbeg "dont change <something>" because at current moment it seems impossible to change anything
(even bug-like incediary damage to structures and bug-like accuracy)
agreed, medium, hpv, assault cannon - too expensive and should be cheaper
but i believe it can be better to fix accuracy first (MRA and MG is very unaccurame weapos in stats)
(even bug-like incediary damage to structures and bug-like accuracy)
agreed, medium, hpv, assault cannon - too expensive and should be cheaper
but i believe it can be better to fix accuracy first (MRA and MG is very unaccurame weapos in stats)
Last edited by Reg312 on 13 Apr 2012, 09:09, edited 1 time in total.
Re: my two cents for beta balance
okayyou should not bet
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Re: my two cents for beta balance
i meant "beg"NoQ wrote:okayyou should not bet
Re: my two cents for beta balance
And assault cannon takes 2.5-3 minutes to finish the research...Reg312 wrote:@NoQ: you should not betbeg "dont change <something>" because at current moment it seems impossible to change anything
(even bug-like incediary damage to structures and bug-like accuracy)
agreed, medium, hpv, assault cannon - too expensive and should be cheaper
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: my two cents for beta balance
canon price reduction could also work. but i wonder if you are satisfied with the current state of flamers...NoQ wrote:Probably reduce the price (and build time) of cannons. They shouldn't be as expensive as high-tech rockets (?), and this will allow to spam up more of them.
P.S. Do not change cannon cyborgs, do not change light cannons, do not change minipods, do not change standard flamers, do not change mg/tmg, pls.
Re: my two cents for beta balance
As I've recently learnt, making machine gun hovercraft is a good way to deal with flamer spam. (thanks to NoQ for the tip!)
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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Re: my two cents for beta balance
flamers strong in most cases, and they have ability to kill large armies and they strong anti-cyborgsaubergine wrote:As I've recently learnt, making machine gun hovercraft is a good way to deal with flamer spam. (thanks to NoQ for the tip!)
player with flamers aslo gets some advantages
- overpowered thermite and plasmite bombs (high price for these bombs is not woking on many maps)
- overpowered incendiary mortar
etc.. was discussed in "flamers" thread viewtopic.php?f=42&t=8804
Re: my two cents for beta balance
here is my fix for cannons
https://github.com/crabster/warzone2100 ... aed4b4f941
[Medium Cannon]
Build Power 150 -> 120
[Hyper Velocity Cannon]
Build Power 175 -> 160
[Assault Cannon]
Build Power 150 -> 110
..................................
not sure if i should add this as ticket,
testing map with cannon patch included:
https://github.com/crabster/warzone2100 ... aed4b4f941
[Medium Cannon]
Build Power 150 -> 120
[Hyper Velocity Cannon]
Build Power 175 -> 160
[Assault Cannon]
Build Power 150 -> 110
..................................
not sure if i should add this as ticket,
testing map with cannon patch included:
Re: my two cents for beta balance
That gonna break even more the playability of structures and morever the feel of the whole game.
PLEASE. Ask the dev to first comeback to what it was in 2.3. There is YEARS of balance change to reach that. The only pb in 2.3 was flamers, not rockets, not cannons, not mg.
PLEASE. Ask the dev to first comeback to what it was in 2.3. There is YEARS of balance change to reach that. The only pb in 2.3 was flamers, not rockets, not cannons, not mg.
Heretic 2.3 improver and proud of it.
Re: my two cents for beta balance
I don't find flamers to be overpowered in T1; never had a problem with countering flamer spam with machineguns. But infernos and plasmites certainly are.tmp500 wrote:but i wonder if you are satisfied with the current state of flamers...
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