i know this is a hot topic but i'll just write down my thoughts on beta balance
pods - reduce reach
canons - reduce weight
flamers....................... please, please, please reduce the power or and move the heat shield down the res tree, i will never understand how flamers can bring down a concrete building... let alone a bunch of units - any kind - in no time.
tmp500 wrote:i know this is a hot topic but i'll just write down my thoughts on beta balance
pods - reduce reach
canons - reduce weight
flamers....................... please, please, please reduce the power or and move the heat shield down the res tree, i will never understand how flamers can bring down a concrete building... let alone a bunch of units - any kind - in no time.
with best regards, tmp
Pods arent slow to research. And cannons are heavy because they have more hp than flamers, mgs and rockets.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
many weapon became strong in 3.1
cannons was not changed and now cannons are weak
also i think cyborgs became weaker (strong machinegun, strong flamers, strong MRA - all against cyborgs)
ah, defenses also became weaker
Probably reduce the price (and build time) of cannons. They shouldn't be as expensive as high-tech rockets (?), and this will allow to spam up more of them.
P.S. Do not change cannon cyborgs, do not change light cannons, do not change minipods, do not change standard flamers, do not change mg/tmg, pls.
@NoQ: you should not betbeg "dont change <something>" because at current moment it seems impossible to change anything
(even bug-like incediary damage to structures and bug-like accuracy)
agreed, medium, hpv, assault cannon - too expensive and should be cheaper but i believe it can be better to fix accuracy first (MRA and MG is very unaccurame weapos in stats)
Last edited by Reg312 on 13 Apr 2012, 09:09, edited 1 time in total.
Reg312 wrote:@NoQ: you should not betbeg "dont change <something>" because at current moment it seems impossible to change anything
(even bug-like incediary damage to structures and bug-like accuracy)
agreed, medium, hpv, assault cannon - too expensive and should be cheaper
And assault cannon takes 2.5-3 minutes to finish the research...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
NoQ wrote:Probably reduce the price (and build time) of cannons. They shouldn't be as expensive as high-tech rockets (?), and this will allow to spam up more of them.
P.S. Do not change cannon cyborgs, do not change light cannons, do not change minipods, do not change standard flamers, do not change mg/tmg, pls.
canon price reduction could also work. but i wonder if you are satisfied with the current state of flamers...
As I've recently learnt, making machine gun hovercraft is a good way to deal with flamer spam. (thanks to NoQ for the tip!)
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aubergine wrote:As I've recently learnt, making machine gun hovercraft is a good way to deal with flamer spam. (thanks to NoQ for the tip!)
flamers strong in most cases, and they have ability to kill large armies and they strong anti-cyborgs
player with flamers aslo gets some advantages
- overpowered thermite and plasmite bombs (high price for these bombs is not woking on many maps)
- overpowered incendiary mortar
etc.. was discussed in "flamers" thread viewtopic.php?f=42&t=8804
here is my fix for cannons https://github.com/crabster/warzone2100 ... aed4b4f941
[Medium Cannon]
Build Power 150 -> 120
[Hyper Velocity Cannon]
Build Power 175 -> 160
[Assault Cannon]
Build Power 150 -> 110
..................................
That gonna break even more the playability of structures and morever the feel of the whole game.
PLEASE. Ask the dev to first comeback to what it was in 2.3. There is YEARS of balance change to reach that. The only pb in 2.3 was flamers, not rockets, not cannons, not mg.
tmp500 wrote:but i wonder if you are satisfied with the current state of flamers...
I don't find flamers to be overpowered in T1; never had a problem with countering flamer spam with machineguns. But infernos and plasmites certainly are.