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i saw that you did not have a tank trap model so i made one!
might look to real or something idk
i could not post it on your website do to registering error, so here it is
To explain
most bottom is the tank trap (TRAP) part
middle is the core
upper is the core and trap combine
Thanks for offering help, but unfortunately it looks nothing like the tank traps in warzone.
In fact, all I see is a rusty spiral thingy.
Tank traps are supposed to be simple concrete or steel barricades preventing vehicles from passing through.
Check this or search google for tank traps or "dragon's teeth" as they are also called.
Jorzi wrote:Thanks for offering help, but unfortunately it looks nothing like the tank traps in warzone.
In fact, all I see is a rusty spiral thingy.
Tank traps are supposed to be simple concrete or steel barricades preventing vehicles from passing through.
Check this or search google for tank traps or "dragon's teeth" as they are also called.
Already looking better, you just need to become aware about polycount, an important consideration when doing models for games.
I usually do two models, an untextured but detailed hi-poly model which can have as much polygons as you like, and a lowpoly which has only about 100 triangles and is UV-unwrapped. Found a fairly good video tutorial here (it's much easier to unwrap a lowpoly, so you might want to do that first).