The mod, when finished, should provide about half a dozen new weapons, designed specifically for aerial combat.
I'll give descriptions and stats of the weapons as I create them.
In advance, thank you anyone who helps in any way.





Thanks for the link, but I had heard of it before, and downloaded it last night.Reg312 wrote:@Searge-Major if you are Windows user, i recommend to use my utility for editing stats
viewtopic.php?f=5&t=8726
yes, it has bugs, but i think it better than csv
Currently, I'd rather not do map-mods atm, but once I've got a working mod, that sounds like a good idea to test it on mp.better way for experiments:
1) open warzone stat editor (my utility)
2) open any warzone map file in this program
3) use function "load original stats"
4) change something
5) compile it as map under different name
test your new map-mod
why my mod is not working, steps
1) check WZ log (you can have loading error)
2) Check you have empty line in each stat file
3) ... forgot... by there is more steps to determine error in mod
You'd be right.Iluvalar wrote:You should start with another test, I believe there is many stats to control the ROF : firePause, numRounds, reloadTime, numAttackRuns ...
My guess is you increased the number of round, but didn't added the reloadTime.







Thank you very much indeed, the problem is solved!Reg312 wrote:seems csv-file was saved in incorrect format
open weaponst.txt in txt-editor
1) open original version
2) open modified version
compare 2 versions and you will se what became wrong
csv-file is comma-separated file, in your error log i see " and ; as separators
wz-directory example "C:\Program Files (x86)\Warzone 2100-3.1_beta4"
I followed instructions, and now have a machine gun that fires in bursts. Not very useful, but it's definitely a start. Thank you for explaining.Iluvalar wrote:The firepause happen between each shot + some small random delay (maybe in 3.1)
After [numRound] shots, the turret enter in [reloadTime] with the white bar.
After [numAttackRuns]( if any) the unit have no more ammo and need to rearm to the nearest pad.


you need weapon stats in weapons.txtSearge-Major wrote:Ok, I now also know (from experience) that adding a new weapon is not just a matter of editing a single file. Could someone give me a heads-up on the files that are involved, and what to add?
Also, a question. Will sharing a model result in an error?
Thank you.
