Do you still have wz 3.1 beta 1? help needed...

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aubergine
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Do you still have wz 3.1 beta 1? help needed...

Post by aubergine »

I'm compiling detailed tables showing API tables across warzone versions starting at 3.1 beta 1.

I've completed the tables for 3.1 beta 2 and 4, but I can no longer find a mac build of 3.1 beta 1.

If you have 3.1 beta 1 still on your system, I'd really appreciate if you could help my little project by doing the following...

1. Download tracebot.wz and put it in to your mods/autoload folder

2. Start a 2 player skirmish game and select Tracebot as your AI opponent

Image

Image

3. In game, go in to cheat mode (Shift + Backspace) and open the Debug menu (Ctrl + O) then select player 1.

Image

4. After a short while (about 10-15 seconds) you'll see a load of stuff traced to the console - please screen grab it and upload as an attachment in a reply to this topic. It should look something like this (obviously much bigger):

Image

I only need one person to do this. It tells me exactly what JS API features are exposed on the global object and then I can update my feature comparison tables.

While very few people will have 3.1 Beta 1 installed, I just like to get it done for sake of completeness :)

The current comparison tables are here btw: https://warzone.atlassian.net/wiki/disp ... n+Sniffing
Attachments
tracebot.wz
traces list of all JS API features to AI console
(8.78 KiB) Downloaded 267 times
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NoQ
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by NoQ »

I can have a look tomorrow, also see http://sourceforge.net/projects/warzone ... 3.1_beta1/ for the source for beta1 in case you can compile.
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by aubergine »

Unable to compile at the moment. Currently adding some new stuff to the server (bug tracker, CI server, fisheye, etc) so it will be offline for next few hours.
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by Artofeel »

this you need?
sdaeqwedf3143.jpg
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NoQ
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by NoQ »

Code: Select all

tracebot called 3.1_beta1
ALLIANCES,ALLIANCES_TEAMS,AREA,BEING_BUILT,BEING_DEMOLISHED,BUILD,BUILT,CAMP_BASE,CAMP_CLEAN
CAMP_WALLS,CANCEL,COMMAND,COMMAND_CONTROL,CYBORG_FACTORY,DEFENSE,DESIGN,DORDER_ATTACK,DORDER_BUILD
DORDER_DEMOLISH,DORDER_DISEMBARK,DORDER_EMBARK,DORDER_HELPBUILD,DORDER_LINEBUILD,DORDER_MOVE,DORDER_PATROL,DORDER_REPAIR,DORDER_RETREAT
DORDER_SCOUT,DROID,DROID_COMMAND,DROID_CONSTRUCT,DROID_CYBORG,DROID_ECM,DROID_PERSON,DROID_REPAIR,DROID_SENSOR
DROID_TRANSPORTER,DROID_WEAPON,EASY,FACTORY,FEATURE,GATE,HARD,HQ,INSANE
INTELMAP,LASSAT,MANUFACTURE,MEDIUM,NO_ALLIANCES,OPTIONS,POSITION,POWER_GEN,REARM_PAD
REPAIR_FACILITY,RESEARCH,RESEARCH_LAB,RESOURCE_EXTRACTOR,SAT_UPLINK,STRUCTURE,VTOL_FACTORY,WALL,_
activateStructure,addDroid,addReticuleButton,addStructure,allianceExistsBetween,alliancesType,applyLimitSet,baseType,bind
buildDroid,centreView,completeResearch,componentAvailable,console,debug,derrickPositions,difficulty,distBetweenTwoPoints
droidCanReach,enableComponent,enableResearch,enableStructure,enumDroid,enumFeature,enumGroup,enumResearch,enumStruct
eventStartLevel,gameOverMessage,gameTime,gc,getResearch,globalobj,groupAddArea,groupAddDroid,groupSize
hackNetOff,hackNetOn,include,isStructureAvailable,isVTOL,label,loadLevel,makeComponentAvailable,mapHeight
mapName,mapWidth,maxPlayers,me,newGroup,objFromId,orderDroidBuild,orderDroidLoc,orderDroidObj
orderDroidStatsLoc,pickStructLocation,playSound,playerData,playerPower,powerType,print,pursueResearch,queue
removeReticuleButton,removeStruct,removeTimer,safeDest,scavengers,selectedPlayer,setDesign,setDroidExperience,setMiniMap
setMissionTime,setNoGoArea,setPower,setReinforcementTime,setScrollParams,setStructureLimits,setTimer,setTutorialMode,startPositions
structureIdle,tracebot,version
wz2100-20120307_203046-Sk-Startup.jpg
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aubergine
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by aubergine »

Awesome! Thanks!

How did you get the text version of it at the top? I didn't think you could select text in the console (at least I can't here using a Mac).
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by NoQ »

put debug() instead of console(), then watch the stdout/stderr; also, no need to switch players that way (:
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by aubergine »

Ah, I've not worked out how to do that yet on a mac..
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by NoQ »

i think you just run warzone2100 from the terminal (?)
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by dak180 »

aubergine wrote:Ah, I've not worked out how to do that yet on a mac..
Just launch Console.app and filter for "warzone".
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by aubergine »

Does anyone still have Master Snapshot 20120109? While I'm compiling lists of API changes, might as well include everything that was released in 2012 :)
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by effigy »

Can you run windows? I'm a pack rat.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by NoQ »

aubergine wrote:Does anyone still have Master Snapshot 20120109? While I'm compiling lists of API changes, might as well include everything that was released in 2012 :)
http://sourceforge.net/projects/warzone ... s/testing/
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Re: Do you still have wz 3.1 beta 1? help needed...

Post by aubergine »

yay, there's a mac os .dmg on there *downloads*
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