Ideas for new propulsion
-
Guest
Ideas for new propulsion
Hello. I am not good at internet stuff but i have some ideas for new propulsion parts that can make a new entire game fun and strategist, in whitch part i cant post some scans of a notebook where i draw my ideas , this ideas can be done whit the alredy game animations (more or less).
Sorry if my english is not that good.
thanks in advanve if this can be done.
If you want to participate in a conversation, then sign up.
Sorry if my english is not that good.
thanks in advanve if this can be done.
If you want to participate in a conversation, then sign up.
-
Guest
Re: Ideas for new propulsion
Hello: The english is not native leangue , and i difinitivy bab at writtening, soorry if offend someone.
I know that my ideas are nor original but with the game powerful custom system this make the game more fun.
I try to do this the more tecnical posible.
1: A new fly unit
Helicopter:
Pros :
like normal units they dont have limited ammo
they dont need a plataform for rearmed
They can make exelent support units for land attackers
Obligates the players to be even more careful for aerial attacks using units with torrets for it not just structures
Aerial attacks will have more options
they can be custom with some different weapons to difference af volts
Con: They are nor speedy as volts
They have less defence
They Cant carry bombs
They dont have volts bonus attacks power.
land propulsion:
Robot Legs:
I suppose this can be done (sorry is i look like that im subbestiming is not my intencion) whit the animation for cyborgs
the special hability for this legs will not be defence or power but a especial increase in range and vision for weapons, they are vulnerable but can shot longer, can be used for normal weapons and no artillery , giving the opportunity for support attacks not necesary for artillery units.
Like normal units this can be custom with body and weapons, but have limited access for some of them for balance.
Ricochet wheels: (Moreor less a imroved version of wheels, but with gigant black wheels, in 2 pairs or three)
This will make a perfect run and strike propulsion strategy. Like robot legs they have limited access to weapons to balance but contrary to they the have acces to all bodys exept dragon.
Sea:
Ship body propulsion:
The idea for ship my be not so good but i belive that depending in the option can be fun.
Pros:
they have two turrets equipment , can be system or weapon.
the have good defence
They can defent you base and play formidable opponents for hover units
They can be more water in maps, Giving the opportunity to play new tactics and strategist
cos:
They movement is limited to water
They are slow
They are vulnerable for Misile weapons ( the weapon can be a new especialised for ships or with a alredy existeng misile)
This come to my mind is this moment sorry is not the topic
Medium range misiles:
Multi misile (are damage)
Hunter misise ( search for target)
I hope this ideas can be done , if not still thanks for reading and muck longer thanks for mantining this great game.
Posible one of the best made custom units game ever played.
I know that my ideas are nor original but with the game powerful custom system this make the game more fun.
I try to do this the more tecnical posible.
1: A new fly unit
Helicopter:
Pros :
like normal units they dont have limited ammo
they dont need a plataform for rearmed
They can make exelent support units for land attackers
Obligates the players to be even more careful for aerial attacks using units with torrets for it not just structures
Aerial attacks will have more options
they can be custom with some different weapons to difference af volts
Con: They are nor speedy as volts
They have less defence
They Cant carry bombs
They dont have volts bonus attacks power.
land propulsion:
Robot Legs:
I suppose this can be done (sorry is i look like that im subbestiming is not my intencion) whit the animation for cyborgs
the special hability for this legs will not be defence or power but a especial increase in range and vision for weapons, they are vulnerable but can shot longer, can be used for normal weapons and no artillery , giving the opportunity for support attacks not necesary for artillery units.
Like normal units this can be custom with body and weapons, but have limited access for some of them for balance.
Ricochet wheels: (Moreor less a imroved version of wheels, but with gigant black wheels, in 2 pairs or three)
This will make a perfect run and strike propulsion strategy. Like robot legs they have limited access to weapons to balance but contrary to they the have acces to all bodys exept dragon.
Sea:
Ship body propulsion:
The idea for ship my be not so good but i belive that depending in the option can be fun.
Pros:
they have two turrets equipment , can be system or weapon.
the have good defence
They can defent you base and play formidable opponents for hover units
They can be more water in maps, Giving the opportunity to play new tactics and strategist
cos:
They movement is limited to water
They are slow
They are vulnerable for Misile weapons ( the weapon can be a new especialised for ships or with a alredy existeng misile)
This come to my mind is this moment sorry is not the topic
Medium range misiles:
Multi misile (are damage)
Hunter misise ( search for target)
I hope this ideas can be done , if not still thanks for reading and muck longer thanks for mantining this great game.
Posible one of the best made custom units game ever played.
-
Guest
Re: Ideas for new propulsion
Hello: im the same guy of the ideas for propulsion.
This is nor propulsion ideas but this idea come to may mind.
Mines:
Units with turrets that can lay down mines and sensors units that can check underground for enemy mines this is a powerful defencive idea i got makind for the players to be more careful for wher the units go.
to counter this : Hover units are inmune to this and such flaying units.
Thanks again for takin the time for reading this.
This is nor propulsion ideas but this idea come to may mind.
Mines:
Units with turrets that can lay down mines and sensors units that can check underground for enemy mines this is a powerful defencive idea i got makind for the players to be more careful for wher the units go.
to counter this : Hover units are inmune to this and such flaying units.
Thanks again for takin the time for reading this.
-
Guest
Re: Ideas for new propulsion
Hello.
Im not sure is the ideas are likening or not, i just hope of all the rainy ideas comind to my mind at least some can be made because i really think the game needs more propulsion options.
im gonna put some more ideas that already exist, but probably can put in the game ( i know that doing this things is no easy, obyusly a game need years for finishing, i just cooperate in the only form i can, i dont want to offent anyone).
Ideas por cyborgs:
Jetbackpack: designet to cyborg so they can fly just for some range, is not permanent, this will make the cyborgs more useful for surprice attacks.
Cyborg attacks bike: this could be produced in the cyborg facility and can be custom, in this case i think can be just the weapon or body and weapon. they are very speedy, but as cyborg they dont have that high life bars.
Hability for cyborgs to enter some defencive structures for powering up, or in a case a new defencive structure that his power come for the number of cyborgs on it.
Other ideas:
Triangle form tracks:
a highly defencive tracks (not life bar) specialy designed to be used with artilley turrets, the hability of this will be precicion on attacks, come for the most stable base.
Structure form propulsion:
in some games you see the hability of some units to intall thenself and form something of a defencive structure, they cant move but hace either powerful attacks , other type of attack or just more defence.
Ovni form hover propulsion:
a new propulsion with the form of a ovni disk, with more defencive power than the normal hover but more slow.
i imagine this to be in pack with the idea of mines that i put before.
Sea Star form propulsion:
A propulsion with the form of a star , which hability is optical camuflage. of course can be detected with sensors can be turrets or structures. this will have a lot for surprice attacks.
The classic drill propulsion:
this wil be to coomon to mention but still will be a great new attacks tactics method, of corse they can only attacks in surface but can be a great extra pain attckers for your main army.
this will be paired with the mines idea that i put before and the sensor for underground for porpuses, they will be vulnerable to mines, receiving heavy damage from it.
Hability for construction units ( at leats the tracks ones not the cyborgs):
this hability consist in capable of moving defencive structures that are already active.
i try to explain; the trucks can deconstrut and alredy existing structure and constructing again in 1/4 of the time and cero recurses use. you are just moving, this will be grat because can be used in ofence and defence.
Portable energy shield turret: i thinks myself that this is to much but still is a idea.
A turrets that is capable of creating a energy shield ( can be in dome form for multiple units protection or the more normal a energy screen in front of the units , that will have the function of a hormigon wall to stop direct attack.
this are the ideas that come for the time, i would like to know whats your opinion to them.
if you dont like or simply dont want to tell me is alright , i still thanks for reading this ideas, and thanks for the persons that give the oportunity to play this great game.
if i have some extra ideas i putit unless you tell me that stop it, that you dont want them.
thanks.
Im not sure is the ideas are likening or not, i just hope of all the rainy ideas comind to my mind at least some can be made because i really think the game needs more propulsion options.
im gonna put some more ideas that already exist, but probably can put in the game ( i know that doing this things is no easy, obyusly a game need years for finishing, i just cooperate in the only form i can, i dont want to offent anyone).
Ideas por cyborgs:
Jetbackpack: designet to cyborg so they can fly just for some range, is not permanent, this will make the cyborgs more useful for surprice attacks.
Cyborg attacks bike: this could be produced in the cyborg facility and can be custom, in this case i think can be just the weapon or body and weapon. they are very speedy, but as cyborg they dont have that high life bars.
Hability for cyborgs to enter some defencive structures for powering up, or in a case a new defencive structure that his power come for the number of cyborgs on it.
Other ideas:
Triangle form tracks:
a highly defencive tracks (not life bar) specialy designed to be used with artilley turrets, the hability of this will be precicion on attacks, come for the most stable base.
Structure form propulsion:
in some games you see the hability of some units to intall thenself and form something of a defencive structure, they cant move but hace either powerful attacks , other type of attack or just more defence.
Ovni form hover propulsion:
a new propulsion with the form of a ovni disk, with more defencive power than the normal hover but more slow.
i imagine this to be in pack with the idea of mines that i put before.
Sea Star form propulsion:
A propulsion with the form of a star , which hability is optical camuflage. of course can be detected with sensors can be turrets or structures. this will have a lot for surprice attacks.
The classic drill propulsion:
this wil be to coomon to mention but still will be a great new attacks tactics method, of corse they can only attacks in surface but can be a great extra pain attckers for your main army.
this will be paired with the mines idea that i put before and the sensor for underground for porpuses, they will be vulnerable to mines, receiving heavy damage from it.
Hability for construction units ( at leats the tracks ones not the cyborgs):
this hability consist in capable of moving defencive structures that are already active.
i try to explain; the trucks can deconstrut and alredy existing structure and constructing again in 1/4 of the time and cero recurses use. you are just moving, this will be grat because can be used in ofence and defence.
Portable energy shield turret: i thinks myself that this is to much but still is a idea.
A turrets that is capable of creating a energy shield ( can be in dome form for multiple units protection or the more normal a energy screen in front of the units , that will have the function of a hormigon wall to stop direct attack.
this are the ideas that come for the time, i would like to know whats your opinion to them.
if you dont like or simply dont want to tell me is alright , i still thanks for reading this ideas, and thanks for the persons that give the oportunity to play this great game.
if i have some extra ideas i putit unless you tell me that stop it, that you dont want them.
thanks.
-
Guest
Re: Ideas for new propulsion
Hello, again just puting some ideas i got. i espect not become a molester.
Elemental tracks: or especilized climate tracks.
With this idea can be created especialiced tracks for climate advantages, forcing the player to obtate for terran aor geofrafical warfare.
Canon shotgun: (attack turret)
This turrets i imagine a four barreled turret like bunker killer but with low range but great attack power, is literaly a gigant four barreled shutgun, that make a exelent partner with the flamer tanks, makin a close combat tactics more usable.
Thanks again, for takin the time to read this.
Elemental tracks: or especilized climate tracks.
With this idea can be created especialiced tracks for climate advantages, forcing the player to obtate for terran aor geofrafical warfare.
Canon shotgun: (attack turret)
This turrets i imagine a four barreled turret like bunker killer but with low range but great attack power, is literaly a gigant four barreled shutgun, that make a exelent partner with the flamer tanks, makin a close combat tactics more usable.
Thanks again, for takin the time to read this.
- Shadow Wolf TJC
- Regular

- Posts: 1047
- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Ideas for new propulsion
You should post these ideas of yours in the Ideas and Suggestions section of these forums, located here, if you want them to be easily noticed. You'll need to create a new account and log in to that account if you want to post anywhere other than this section though.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
-
Guest
Re: Ideas for new propulsion
Hello.
Im puting some more ideas and arwering the person that ask me to put the ideas in the correct section.
I try to make and account but was incapable of doint it ,that is why im posting the ideas here because let guest like me doing it in case you cant create the account. I dont care if you or other person put the ideas in the correct section in your names , that will be great not only the ideas can go to the correct place but at the same time , perhaps the people that can make they reality put more atencion to an already advanced user in the proyect that a person that is even incapable of makint and account, in case the person that post the ideas for me thinks they are too bad to put in ther names just put that a guy that try to name myself sekundes give them.
The ideas arent probably that good in first place or realizable, i just apport at the comunity in the only form i can.
Here some more ideas.
new laser or energy weapons.
Laser canon: this wil be like the heavy canon but creating energy explosions with his shots(perhasps blue or other color)
has similar fire style they not always give in the center but are powerful.
Linear laser: this is a area damage weapon of medium range but with powerful are damage, the form i imagine this is the tank or new type of propulsion (i hope), attacks the designed unit drawing a line from left to right, hiting al units in line. powerful but slow firing rate.
Flamer laser: its a laser with the hability to put on fire the ataked unit or structure.
Other weapon:
Granade laucher: for tank and cyborgs.
This granades not necesary explode if they not enter in contact with the targed, they just exploide a little after or when a enemy unit (other not the atacked) get close to it , is not a direct weapon but artillery in medium range.
Other propulcion:
Hover flying: its a hover unit that have the hability to fly (they need to charge this hability) obiusly they are extreme movile but very weak, they dont have access to two turrets body(dragon), the propulcion is very close to a volt but it can go on land and they are not any close to the speed of a volt.
I now much of the ideas aparently have balance issues but they are just ideas , probably some can be make.
Thanks for reading this, and if you can post this ideas in the correct section i thank you in advance.
Im puting some more ideas and arwering the person that ask me to put the ideas in the correct section.
I try to make and account but was incapable of doint it ,that is why im posting the ideas here because let guest like me doing it in case you cant create the account. I dont care if you or other person put the ideas in the correct section in your names , that will be great not only the ideas can go to the correct place but at the same time , perhaps the people that can make they reality put more atencion to an already advanced user in the proyect that a person that is even incapable of makint and account, in case the person that post the ideas for me thinks they are too bad to put in ther names just put that a guy that try to name myself sekundes give them.
The ideas arent probably that good in first place or realizable, i just apport at the comunity in the only form i can.
Here some more ideas.
new laser or energy weapons.
Laser canon: this wil be like the heavy canon but creating energy explosions with his shots(perhasps blue or other color)
has similar fire style they not always give in the center but are powerful.
Linear laser: this is a area damage weapon of medium range but with powerful are damage, the form i imagine this is the tank or new type of propulsion (i hope), attacks the designed unit drawing a line from left to right, hiting al units in line. powerful but slow firing rate.
Flamer laser: its a laser with the hability to put on fire the ataked unit or structure.
Other weapon:
Granade laucher: for tank and cyborgs.
This granades not necesary explode if they not enter in contact with the targed, they just exploide a little after or when a enemy unit (other not the atacked) get close to it , is not a direct weapon but artillery in medium range.
Other propulcion:
Hover flying: its a hover unit that have the hability to fly (they need to charge this hability) obiusly they are extreme movile but very weak, they dont have access to two turrets body(dragon), the propulcion is very close to a volt but it can go on land and they are not any close to the speed of a volt.
I now much of the ideas aparently have balance issues but they are just ideas , probably some can be make.
Thanks for reading this, and if you can post this ideas in the correct section i thank you in advance.
Re: Ideas for new propulsion
Can someone lock this topic? This forum is not for feature suggestions, and the guest account is being abused.
@Guest: Sign up for a proper account and post your ideas in the proper forum please.
@Guest: Sign up for a proper account and post your ideas in the proper forum please.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Shadow Wolf TJC
- Regular

- Posts: 1047
- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Ideas for new propulsion
Care to explain why aren't you able to create an account? Not trying to scold you or anything, but I'm trying to help, though if I'm unable to help (due to lack of expertise on these forums), then perhaps someone here with more expertise on these forums than myself can help.Guest wrote:I try to make and account but was incapable of doint it
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
-
Guest
Re: Ideas for new propulsion
Hello, i hope this is not beigin to annoying for the people that read this and the moderator that take the time to put this messages online, i thanks you.
First: is know that im doing somethin bad at not putin the ideas in the correct place, in case this is no more time tolerated, i just thank you the time given for this. i see that there is already persons (posible) , that dont like what im doing and they have they reasons because they are someted to the rules and im just brokenit, the only thing i can say is sorry for the trouble.
Second: aswering the person that ask me pro the problem at makin and acoount , the reason i can see(im not a developter or even a person capable of using the computer without the mouse), is in the password question , i put the name , put the mail and the password, but when i summit it simple says the password is bad in red letters, i even tray puting a password just like suggest of mixing letter and numbers of 30 characters(i was very afraid that actualy works, im not that inteligent), but was the same. I try with several diferent codes. and check they were correct in both sites, and .....
As you can see this is perhasp the most descripcion that i can actually do, i dont know if is me or the computer im using a windows explorer (the windows says at last).
This will perhaps my last post, is certain that im incapable of resolvint and i am already trobling people.
I just give my last ideas for the principal topic that was in firts place ( i know that i abuse puting in the end other things that dont go with the original porpuse).
Submarine body propulsion : (perhaps the more irrealizable of the propulsions)
This win be fun for all out sea battles: just imagine a lot of ships with two turrets (the original idea) with support fire coming for helicopter with a lot of diretent equipment(weapons and bodys), hover units coming and gonin all the place.
They have a semi nuclear attack (this waepon idea can be ever for structures or other thing) very long range , powerful but must requip and is very slow at doing it. Contraty to the ships they need to rearm thenselfs.
My last:
Reverse joint legs: ( this is somehow the idea that i see in the correct section of ideas of cliff climber propulcion but they dont climber they jump, like insec legs).
This hability must be micromanaged to make more difficult and at the same time more controlable the units, this have something to do with the robot legs that i put before, but the other give more vision and range for weapons and this can jump cliff(not were is water at last).
I Give my apreciation to the persons that work in this great game and have the gentilese to let normal people like me play it, i sorry for the trouble caused to people and the moderator.
Thanks for everthing.
First: is know that im doing somethin bad at not putin the ideas in the correct place, in case this is no more time tolerated, i just thank you the time given for this. i see that there is already persons (posible) , that dont like what im doing and they have they reasons because they are someted to the rules and im just brokenit, the only thing i can say is sorry for the trouble.
Second: aswering the person that ask me pro the problem at makin and acoount , the reason i can see(im not a developter or even a person capable of using the computer without the mouse), is in the password question , i put the name , put the mail and the password, but when i summit it simple says the password is bad in red letters, i even tray puting a password just like suggest of mixing letter and numbers of 30 characters(i was very afraid that actualy works, im not that inteligent), but was the same. I try with several diferent codes. and check they were correct in both sites, and .....
As you can see this is perhasp the most descripcion that i can actually do, i dont know if is me or the computer im using a windows explorer (the windows says at last).
This will perhaps my last post, is certain that im incapable of resolvint and i am already trobling people.
I just give my last ideas for the principal topic that was in firts place ( i know that i abuse puting in the end other things that dont go with the original porpuse).
Submarine body propulsion : (perhaps the more irrealizable of the propulsions)
This win be fun for all out sea battles: just imagine a lot of ships with two turrets (the original idea) with support fire coming for helicopter with a lot of diretent equipment(weapons and bodys), hover units coming and gonin all the place.
They have a semi nuclear attack (this waepon idea can be ever for structures or other thing) very long range , powerful but must requip and is very slow at doing it. Contraty to the ships they need to rearm thenselfs.
My last:
Reverse joint legs: ( this is somehow the idea that i see in the correct section of ideas of cliff climber propulcion but they dont climber they jump, like insec legs).
This hability must be micromanaged to make more difficult and at the same time more controlable the units, this have something to do with the robot legs that i put before, but the other give more vision and range for weapons and this can jump cliff(not were is water at last).
I Give my apreciation to the persons that work in this great game and have the gentilese to let normal people like me play it, i sorry for the trouble caused to people and the moderator.
Thanks for everthing.
- Shadow Wolf TJC
- Regular

- Posts: 1047
- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Ideas for new propulsion
How long is your password exactly? (For security reasons, don't actually tell anyone on this site your actual password.
) Keep in mind that the shorter your password, the quicker it can be discovered and used to hack into your account. Many sites, therefore, enforce a minimum password length as a failsafe mechanism designed to keep users' accounts from being so easy to hack.
Personally, I have a password that's at least 12 characters long, and it works fine.
Personally, I have a password that's at least 12 characters long, and it works fine.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
