Hello WZ-team,
It is possible the set options for the tech tree in multiplayer?
What I mean: If I research the full tech tree I spend a lot of time. So it would be nice to set in options:
1) fast tech tree
-eg. one flamer upgrade
-only one command turrent research
summary: 1/4 of all researches are available
goal: research all upgrades within 30 minutes
2) medium tech tree
summary: 1/2 of all researches are available
3) full tech tree
summary: full tech tree available
thanks
feature request: options for tech tree
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NoQ
- Special

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Re: feature request: options for tech tree
Even if this sort of tech tree is created, there's gonna be a lot of work needed to balance it. This is going to be a completely different game, no matter how much we try.
It is relatively easy to implement this thing as a mod (like Iluvalar's NRS mod), but hardly any such thing will be accepted to the base game soon.
It is relatively easy to implement this thing as a mod (like Iluvalar's NRS mod), but hardly any such thing will be accepted to the base game soon.
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effigy
- Regular

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Re: feature request: options for tech tree
Have you tried playing a game in T2 or T3? Also, you get different researches available depending on the No Base/Base/Advanced Base setting (a bug, imo).
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Reg312
- Regular

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Re: feature request: options for tech tree
not sure that i understand this idea
You want disable half of researches?
Warzone key feature is hundreds technologies
You want disable half of researches?
Warzone key feature is hundreds technologies
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Merowingg
- Regular

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Re: feature request: options for tech tree
I entirely permanently undubtadly definitelly absolutelly agree with that !Warzone key feature is hundreds technologies
It is the first esence and just after it I place deciding what your units will look like.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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raymond
- Rookie

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Re: feature request: options for tech tree
I want to select different modes while creating a multiplayer game: fast tech, mid tech, full tech.Reg312 wrote:not sure that i understand this idea
You want disable half of researches?
Warzone key feature is hundreds technologies
Thanks for the hint with: NRS mod. We will test it.
How long did the full research take (with 2 research facilities)? With 3 vs 3 player: we did not manage to research all.
So thats the reason. So I opened another feature request: more bigger maps (10 and 12P).
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Reg312
- Regular

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- Joined: 25 Mar 2011, 18:36
Re: feature request: options for tech tree
research speed of 3 players in team same as 6 players in teamraymond wrote: How long did the full research take (with 2 research facilities)? With 3 vs 3 player: we did not manage to research all.
So thats the reason. So I opened another feature request: more bigger maps (10 and 12P).
why 2 research facilities? every player can make 5
to research all team of 4 players need 2-3 hours, not sure
but most of visible thing appear in first hour (best weapons and bodies)