Look at what i found!
-
IgorBrehm
- Trained

- Posts: 166
- Joined: 22 Aug 2011, 02:28
- Location: Brazil
Look at what i found!
I was searching on the internet and found these guys http://wzgraphicmods.sourceforge.net/joomla/ they have lots of graphics for warzone2100 perhaps you would like to talk with them right? Jorzi perhaps a fusion of ARproject and them should be a nice idea right?

-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Look at what i found!
Well, I must say I thought about it a bit when I joined the AR team, but there are quite a few things that make these models unsuitable for our purposes:
-Most of them are not true to the original
-None of them has any normalmapping
-The quality of the models is very irregular
Also, since our projects have different goals, a fusion wouldn't really help...
But yeah, you found an interesting piece of warzone development history
-Most of them are not true to the original
-None of them has any normalmapping
-The quality of the models is very irregular
Also, since our projects have different goals, a fusion wouldn't really help...
But yeah, you found an interesting piece of warzone development history


-insert deep philosophical statement here-
-
Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: Look at what i found!
WZGM is more a project to explore what the game code can do EG: animation on the models etc. not just static models.IgorBrehm wrote:I was searching on the internet and found these guys
regards Berg
-
IgorBrehm
- Trained

- Posts: 166
- Joined: 22 Aug 2011, 02:28
- Location: Brazil
Re: Look at what i found!
so you allready knew about them
anyway back to the slaughter

-
milo christiansen
- Regular

- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Look at what i found!
I think that the unit shields are about the only reason to use WZGM it would be really cool if they where ported to the "official" version 
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
-
IgorBrehm
- Trained

- Posts: 166
- Joined: 22 Aug 2011, 02:28
- Location: Brazil
Re: Look at what i found!
i agree with you there shold have a shield tecnology after all there is lasers and plasma guns why not shields?
-
stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: Look at what i found!
The WZGM project started as a playground for new models and a holding tank while some improvements to the WZ models were being made. Over time, it evolved some cool coded features, like shields, a video dumper, random credits and backdrops, and improvements to the drawing code. The shields are definitely cool.
-
effigy
- Regular

- Posts: 1217
- Joined: 22 Jan 2010, 03:21
Re: Look at what i found!
video dumper? as in you can save replays of games?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
-
cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Look at what i found!
If someone wants to have a look at the wzgm code and prefers git over svn, I've mirrored their repo here: https://github.com/cybersphinx/wzgraphicsmods
We want information... information... information.
-
stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: Look at what i found!
Probably more useful as something to toggle on and off to save clips. It uses glReadPixels() which is brutally slow on consumer graphics cards. And you still need to post-process the raw frames into playable video. But with a fast machine and reasonable resolution ( a dvd is 720 x 480 or so), you might be able to.effigy wrote:video dumper? as in you can save replays of games?
Saving orders is probably a better way to implement a replay feature.
-
JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: Look at what i found!
With regards to the models, one of my favorites was the factory module upgrade. The factory model would be a single big shed, and kept getting bigger on every factory upgrade that was applied, unlike the separate sheds that we have now in the official version. And also, the shutters were open and a neat little workshop designed inside.
You can see it on the homepage at the top of the screen. http://wzgraphicmods.sourceforge.net/joomla/
You can see it on the homepage at the top of the screen. http://wzgraphicmods.sourceforge.net/joomla/
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce