I will probably make a couple arena style maps, but for the most part I take much inspiration from maps like Basingstoke, Rolling Hills (That map is effin' B-E-A-YOUTIFUL), and even Ariza, over-designed as it is.
Note: These maps were created for 2.3.8 and hopefully onward, and have not been tested on the master versions. Attempt at your own risk. If they run, that's great, lemme know and I'll update that map's post with compatibility notes.
Staging Grounds* is the 1 on 1 map that features opposing corner bases with chokepoint entrances, two corner Scavenger bases, and a large Scavenger base in the very center to prevent early-game rush tactics. Both players must work together (sort of) to annihilate the center base, however the corner bases can be ignored, at least for a little while.
This map supports Advanced Bases, and plays well with them, also supports No Bases and Bases. So if starting with a defended entrance isn't your thing, (I understand, I rarely play with anything but No Bases) it won't cripple your ability to survive if you choose No Bases.
I was hoping I could add more than three files at once, as I have a couple more screenshots, but it appears I cannot.
*This map also has an easter egg of sorts, props to the first person that figures it out.
Other maps uploaded:
Winding Death
viewtopic.php?f=10&t=8401&p=86826#p86826
Please leave feedback**, as if you can help me make my maps better, you benefit from it too!
**If your feedback is trolling it'll probably just get ignored. Nothing personal, but if your statement is something like, "YOU SHOULD PUT IN HOWITZERS INSTEAD OF MORTARS AND STARTING BASES SHOULD HAVE 9001 LASATS!!!11eleventy", chances are neither me nor anyone else are even going to bother acknowledging your comment.


