WarZone 2100 Tower Defence

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
wolfesteinabhi
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WarZone 2100 Tower Defence

Post by wolfesteinabhi »

Can we have some maps or game modes that could be similar to Tower Defense games, that would be an awesome mode to play in :)

**maybe a dumb idea but i really like it :)**

and then we should have it both ways ... Human player attacking/non-Human Defending as well as the other scenarios where non-Human attacking/Human player Defending
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Terminator
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Re: WarZone 2100 Tower Defence

Post by Terminator »

use forum search. its already have been talking about it. there ware a few tries to make maps like that, but no HR for doing it well.
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effigy
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Re: WarZone 2100 Tower Defence

Post by effigy »

Do you mean like this? http://www.madcowinteractive.com/
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
wolfesteinabhi
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Re: WarZone 2100 Tower Defence

Post by wolfesteinabhi »

yes..a little bit.. the warzone tower defense game has towers that once placed will stay there like any other TD game..but what i am thinking of is like there would be some paths on which opponents can move on and also along that path we can deploy our own tower+units and our units will be mobile as well so that they can cover more area!

and then think of exactly opposite situation, in which we will be going to the enemy territory and the non-human player will be defending with towers+units
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NoQ
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Re: WarZone 2100 Tower Defence

Post by NoQ »

I'm starting to have a feeling that it shouldn't be too hard to create a tower defense map-mod nowadays.
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Iluvalar
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Re: WarZone 2100 Tower Defence

Post by Iluvalar »

I made some experience with fastdeath about that. It turned out to be boring and looooong. I believe there will be more things to change in that mod to really obtain something fun. Forcing a player to not produce units is not enought. At my tastes at least.
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macuser
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Re: WarZone 2100 Tower Defence

Post by macuser »

Well also you need to be able to build buildings without trucks.
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wolfesteinabhi
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Re: WarZone 2100 Tower Defence

Post by wolfesteinabhi »

i am sure it wont be boring...and this is just a simplistic idea, in real implementation i am sure we will have to take care of a lot of parameters to make it interesting(and i am sure it will be :) ) ..but that would come from this kind of discussion so lets see what everybody has to say and where could possibly be a problem and we can think of a workaround for that.

and about building/trucks, i think towers and factories can be predefined and cannot be built again! so that the player cant gangup just the towers and also will have to put some kinds of activation (switch?) on towers so that they can be activated when required by paying up some energy?
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Saberuneko
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Re: WarZone 2100 Tower Defence

Post by Saberuneko »

i think towers and factories can be predefined and cannot be built again! so that the player cant gangup just the towers and also will have to put some kinds of activation (switch?) on towers so that they can be activated when required by paying up some energy?
Never seen something like that on a tower defense game, and... let's say that I think that would make the game un-playable at long terms.

--

For something like that, I think the general idea is much simpler:

Try to visualize the situation:

A map with two separated bases. One contains an HQ, the other, one or more factories.
The base with the HQ is controlled by the player, who can construct defenses without the need of a truck.
The base with the Factory will be controlled by the Computer (or another player), the construction of trucks, not possible to this one, so he cannot make addittional structures, only units, which will go attacking the HQ or the defenses.

Both bases will have one or more research centers, and a constant income of energy resource, so both sides can improve as time passes (like on any standard tower defense game).

Last detail, maybe this gamemode, mod, or however you wanna call it, would require an specific rebalance, having in mind that both sides should always be in fair balance.

I dunno how hard can this be to implement. But I think it's the correct way.
wolfesteinabhi
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Re: WarZone 2100 Tower Defence

Post by wolfesteinabhi »

well in this, its not just the towers that are defending...there are all other units that could be created from the factories...anyways what would be the point if its exactly like some other TD game :) ..this one could come out to be a challenging one.

Also path for the attacker could lie on lower grounds and that of defender would be on higher grounds