hello,
i need a exe for NTW Mod, based on 3.0 beta 4.
with theese changes:
100 unit limit
16:9 Video format & HD support = 1280:720
A better performance @ 30+ scavenger units (people).
The old 1.10 (2.0.x) Sensor System
I tryed to compile on my own but this guide here, isnt much helpful.
thanks
-- Delphinio
Nexus Total War needs help
-
medusa
- Trained

- Posts: 175
- Joined: 25 Jul 2011, 01:56
Re: Nexus Total War needs help
how are you guys doing these custom builds?
do you just post requests and that pcdummy person does it?
3.0 beta 4?
do you just post requests and that pcdummy person does it?
3.0 beta 4?
-
Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: Nexus Total War needs help
This is my first and last request.medusa wrote:do you just post requests and that pcdummy person does it?
Its fine if noone wants to help me.
Ill find a other way...
-
cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Nexus Total War needs help
If it was a matter of simple recompilation, someone might do it. But "better performance" and "HD/16:9 video support" don't exist yet (not sure what the "old sensor system" is, could or could not be easy to restore). And when someone does that, it'll probably be based on master, not 2.3 (at least HD video probably needs shaders to be acceptably fast). Either way, then someone needs to port that to the old 3.0 branch (which is basically 2.3 with an old version of the master renderer).
We want information... information... information.
-
Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: Nexus Total War needs help
Thanks for the Informations : ).cybersphinx wrote:If it was a matter of simple recompilation, someone might do it. But "better performance" and "HD/16:9 video support" don't exist yet (not sure what the "old sensor system" is, could or could not be easy to restore). And when someone does that, it'll probably be based on master, not 2.3 (at least HD video probably needs shaders to be acceptably fast). Either way, then someone needs to port that to the old 3.0 branch (which is basically 2.3 with an old version of the master renderer).