I'm wotking on the next evaluator for my mods. And this question is about defensive advantage.
My new evaluator tell me that one will need to spend 3.17 time more energy into viper wheels then mg tower. That's pretty much coherent with what i can experiment in game.
However it tells me that you can spend 1:1 into tag mantis to kill a tag hardpoint even while taking into account that it is anti-personal vs wall. Actually a single tag mantis on htrack should be enought to kill 3 tag hardpoint at once if it was not of that anit-personal modifier... And we can experiment that also in game.
I took twin assault gun for this exemple, but the tendancy of defensive structure becoming weaker during the course of the game is more or less constant.
I'm wondering : Is the some sort of balance, extra power that come from structures more then droids over time ? That would lure me into thinking they are weaker then they are ?
Or else... Does is just happen to be more fun like this ? bug or feature
Before you ask : yeah I take into account different upgrades. My results are relevant with in game experiment.

