FLAMERS
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NoQ
- Special

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Re: FLAMERS
Put them on fast propulsion (hovers, cyborgs), so that they could actually reach the enemy. Also, thermal bombs are scary, and thermal artillery can be quite scary against hovers and cyborgs as well.
I'm also curious if anybody made effective use of flamers in campaign (which is heavily unbalanced in the sense there is a single best weapon most of the time).
I'm also curious if anybody made effective use of flamers in campaign (which is heavily unbalanced in the sense there is a single best weapon most of the time).
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grande puffo
- Trained

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- Joined: 24 Jul 2011, 11:16
Re: FLAMERS
mmmmm.....the flamers are useful in campaign 3?
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NoQ
- Special

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Re: FLAMERS
I never tried. No, i don't think so.
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grande puffo
- Trained

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- Joined: 24 Jul 2011, 11:16
Re: FLAMERS
noq how u use rocket and missiles?
with wich propulsion and bodies? ever in campaign 3
with wich propulsion and bodies? ever in campaign 3
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effigy
- Regular

- Posts: 1217
- Joined: 22 Jan 2010, 03:21
Re: FLAMERS
The only weapon I've ever needed in campaign was lancer. I'm not sure there's any balance in the campaign.NoQ wrote:Put them on fast propulsion (hovers, cyborgs), so that they could actually reach the enemy. Also, thermal bombs are scary, and thermal artillery can be quite scary against hovers and cyborgs as well.
I'm also curious if anybody made effective use of flamers in campaign (which is heavily unbalanced in the sense there is a single best weapon most of the time).
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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NoQ
- Special

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Re: FLAMERS
effigy: There isn't. But you should still try assaultguns against NEXUS next time you play 
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