hover movement!

Other talk that doesn't fit elsewhere.
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Boris
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hover movement!

Post by Boris »

we need to fix hover, unit moves :? ..like on ice :P
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Zarel
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Re: hover movement!

Post by Zarel »

Sounds pretty realistic to me. :P
JakeGrey
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Re: hover movement!

Post by JakeGrey »

It's a bit exaggerated from what I've seen real hovercraft do; they've got a wide turning circle but their operators seldom overcook it quite as often as the pathfinding AI seems to.

Hmmm. That's given me an idea for a thread in Suggestions, actually.
Jorzi
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Re: hover movement!

Post by Jorzi »

I think it should be a bit exaggerated, since that kind of movement is what characterizes the hover...
(realism is way overrated :P)
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Boris
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Re: hover movement!

Post by Boris »

not really realistic to me, units are confused when they commanded to change direction (not only hover).units appears to follow the tiles.this is the error in each new version :? ....much better done in old wz2100 v1.10 :P ..