Cheatengine

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trunammer
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Cheatengine

Post by trunammer »

I was wondering if this was just me, but it seems like using cheatengine on LAN games work. I got two games running and one of them i changed the energy values and there was no desyncing (which is what happens in all other games). Is this a known issue or is it just me?
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NoQ
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Re: Cheatengine

Post by NoQ »

no desyncing
Game version?
trunammer
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Re: Cheatengine

Post by trunammer »

I'm using version 2.3.8
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NoQ
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Re: Cheatengine

Post by NoQ »

2.3 uses the old network engine with a LOT of unnoticed desyncing (and thus cheating capabilities). The new engine, which is much better, is only available in master/alpha builds so far.
trunammer
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Re: Cheatengine

Post by trunammer »

Oh I see now. I guess if I want to play online then the master builds are the best for that. If the new engine is better, why is 2.3 engine still around and being update? Am i missing something?
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Re: Cheatengine

Post by NoQ »

If the new engine is better, why is 2.3 engine still around and being update?
Because masters are still considered to be unstable, because they include the new terrain renderer as well (that doesn't yet work on quite a few PCs around), and because porting the new netcode to 2.3 branch takes too much work and nobody wants to bother with it (:
I guess if I want to play online then the master builds are the best for that.
The only trouble is that it's harder to find players on master.
trunammer
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Re: Cheatengine

Post by trunammer »

Oh really. Didn't know that. I guess I'll be sticking to the stable version for now. I usually play single player and with my friends anyway.
Preternatural wrote: be aware: currently, master builds still use a crappy power system called 'power flow' and a flawed improvement to the targeting system that hurts more than it helps,
Can you explain what this power system is exactly? And what's wrong with the targeting system?
trunammer
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Re: Cheatengine

Post by trunammer »

Preternatural wrote: instead of accruing power before producing things, in power flow you spend power as you produce things. you might think it's good, but it's not because you never know how much power you actually have. we're just waiting on someone like zarel to write a patch that effectively implements the 'old' system in master.
Oh I see. Yea I actually like the old system. The power flow system reminds me of CnC games. The major problems I had with it was that I would sometimes run out of resources while building something and it just left me hanging. The regular warzone system works rather nicely.
Preternatural wrote: a while ago, units tried to shoot through terrain to hit things and the projectiles hit things.
in the current stable release, the units often still try, but the projectiles are less evanescent.
in master, units often just don't try or there are nonsensical blocking rules.
Yea I noticed that too for the two versions. With the stable release, I thought it was a bit annoying that my units and the enemy units would just fire at each other and just hit the land. I mean I kinda like the fact that you would have to take barriers and terrain into account, but it sure gets annoying when your unit just sits there and shoots and never hits a damn thing. It would be nice if my units would reposition themselves or something.