Way to anti-cheat on Multi-player

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
warkk
New user
Posts: 5
Joined: 29 Mar 2010, 06:34

Way to anti-cheat on Multi-player

Post by warkk »

Way to anti-cheat on Multi-player

1.show to everyone , who's power per second , Who's Research speed per second.
like this


Max Power Speed = 2000 Power/Sec
player0= 1000 Power/Sec
player1= 1500 Power/Sec
player2= 1500 Power/Sec
player3= 3000 Power/Sec <---- Cheater
..
..

Max Rearch Speed = 200 Speed/Sec
player0= 100 Speed/Sec
player1= 300 Speed/Sec <---- Cheater
player2= 150 Speed/Sec
player3= 160 Speed/Sec
..
..

Max Unit product Speed = 500 unit/Sec
player0= 100 unit/Sec
player1= 300 unit/Sec
player2= 150 unit/Sec
player3= 700 unit/Sec <---- Cheater
..
..

2. Show The ip like= x.x.168.1

player0= 33.x.172.1
player1= x.x.72.33
player2= x.x.233.155
player3= x.x.178.16
player4= x.x.9.10
player5= x.x.63.63
player6= 33.x.172.1 <----player0's Fake Player , always on sleep , or will be leave when game start

..
..
User avatar
Saberuneko
Regular
Regular
Posts: 558
Joined: 15 Jan 2010, 18:20

Re: Way to anti-cheat on Multi-player

Post by Saberuneko »

Only a neutral person in combat should be able to see this, if not, you just get spoilers about other players.
And I think there's no host that just wants to expectate.

I don't see this viable.

IPs are also relative, you'll never get the same IP unless the same machine has two wz open. (And people who usually play in more than one player use multiple, different compuertes. This means that the measure is not effective in any way).
User avatar
Ezio
Trained
Trained
Posts: 306
Joined: 24 Apr 2010, 16:42

Re: Way to anti-cheat on Multi-player

Post by Ezio »

warkk wrote:Way to anti-cheat on Multi-player
bla.. bla.. bla..
..
dev team should be aware about this long time ago :lecture:

some note from me :)
  • everyone in team had same speed in research, build speed and power regenerate what it can do in different team? since you CAN NOT see researched items from other team so doing this is useless.
  • even someone who played this game almost everyday like [BDC]s , me, anyone or someone in dev team who write the code will never memorize research speed each items, you may memorize research tree but research speed or build speed is something.
  • assuming there is a connection lag (high ping) then sent input are delayed there is a probability that user is marked as cheater
  • showing IP is useless, if someone leave as soon as game start most host will restart the game and leaver could be marked as game ruiner and if he sleep someone closer should raid his oil and build base, if he's on the same team with the cheater they should lose on research rush and tank rush