New Member

Other talk that doesn't fit elsewhere.
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adrian5934
Greenhorn
Posts: 8
Joined: 12 May 2011, 12:16

New Member

Post by adrian5934 »

Hi
Ive always loved WZ2100, when i first played it on PS1, i was really impressed by it's gameplay. One of those games which i hanker for a follow up. I have found your site ever so useful, and thankyou for all the info.
I wanted to make an observation, ( if it's been chewed over before, then apologies ). I think the main single problem that detracts from this game, is the vehicle turning radius. It's a shame the developers did not code units to be able to turn on the spot, this would cut down many of the pathfinding problems, and that annoying, knock on roaming that happens. I also think it is the cause of Vtols sometimes endlessly circling a pad. It surprised me that this was not the case, because tracked vehicles are very manouverable. They can turn on a sixpence. They are also faster off road than wheeled vehicles. I wondered if any knew if it might be possible to edit the turning radius.
Regards
Adrian
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base

Re: New Member

Post by Goth Zagog-Thou »

Welcome. :) Any problems or things that you'd like to see changed should be directed to 'Ideas and Suggestions' further down the subforum list.