Ok, i will be the "bad" guy here - i am used to that
* Thermal armor accessible earlier
(in general either that or flamer damage reduction by 10 percent)
(on a side note, is it intended that flamers "penetratable" property means that they will even do damage (visually as well as on the units itself) above maximum range? - meaning: firing a flamer in a group flames the first, the second behind... and so on ... and also above maximum range, i guess thats intended?)
so: agreed
* Twin assault cannon splash damage reduced
(why? for cannon diversification? if for that there should be more changes to other cannon types as well.)
If not for that reason: disagree
* Green bodies had a serious boost in hp.
(why? because nobody who knows the game uses them? i doubt a change in hp will change that, reasons: velocity, thermal armor. all it does, is helping the "no vtol" games ending.)
so: disagree (unless i am missing a point here)
* PepperPot 50% boost (trough both rof and dmg)
(in general a good idea cause bombard was better than pepperpot before. But still it wont help that weapon to be used more, you will have ripples earlier and easily outrange them (on most maps).) (to sum it up: changes are needed, but maybe artillery in general needs some thoughts (e.g. would be good to end the needle gun line with an artillery too probably))
so: disagree
* Plasmite bomb splash and incent damage reduced by 25%.
(a totally different approach and not a very good one (in my opinion - and i might be the only one). Plasmite bombs (before the "reappearance of armor") were a "good" end game weapon. They were not overpowered cause in general you would loose as much "money" as you destroyed. This, of course, is now different cause they will survive longer. To get the same effect as before you should only reduce speed (increase weight of bombs) instead of reducing plasmite bomb splash and damage. And NO! i am not a plasmite VTOL noob, thanks

)
so: in general change is needed, but not damage/splash, -> disagree
* Heavylaser HP halved and price halved
(again: why? because that weapon is rarely used i guess. The reason is not the HP but the weight (velocity) of such units. So if the reason is to see more of them in games, you should adjust weight. The price halved is still a reasonable change because its just a little better than scourge. Maybe a reduction of 30-40 percent is enough)
in general: agreed.
* single MG does no more become obsolete
agreed.
* Mini-pod range increased from 8 to 9 , ROF+9%
(now, while my opinion is that this change is due to the fact that cannons are better during that time, i still _strongly_ disagree. There is only a short time frame during which you have an advantage with cannons. Additionally you get easier AA and artillery with missiles so there should be a downside to it. and increasing pod rof means also increasing lancer rof (and yes, i am the missile guy) which is not a good idea for the missile/cannon balance.)
a strong: disagree.
* Sunburst and Cannon flak emplacement price reviewed -50$ (not much I'm affraid)
(you should not be afraid of that change. Anything beyond is _very_ unreasonable. At least while we are maxed with 5 labs (i hope that this will not change in 3.0). Paying research time is a factor that cannot be accounted for easily. And paying for sunburst/flak research wise is like paying nothing so you should pay for the emplacement in order not to destroy balance.)
i think, its not really needed, therefore: disagree.
While this sound like i dont like any changes that is not true. I just think that most changes are not needed or incomplete without changing other stuff as well. And, in disagreement with many other people, i think the game is quite balanced (subtracting plasmite vtols from that).
Hope you will not be too disappointed...
ger
EDIT: For most points my disagreement can be neglected because i was convinced that it won't hurt. Indeed, i found all but one point minor adjustments and were only disagreeing because i thought it would not have the effect intended (due to several reasons). But without trying, noone will know and i am sure that neither change will unbalance the game a lot and therefore give it a try. Only for plasmite VTOLs i am still of the opinion that its better to make them slower (and therefore more vulnerable) instead of weaker. End-game-weapons are what they are... overpowered and mean. I know a lot of people will disagree with my idea of plasmite bombs but i hope, too, that we will soon again see other games than plasmite bomb rushs. In total the changes are adressing the correct areas that need work and will go in the right direction.