I play skirmish games, I don't play online, vs other players. I was playing against easy when all these errors occured.
My computer specs are as follows.
AMD Phenom(tm) 9550 Quad-Core Processor
Socket AM2+ (940)
2 Megs DDR2 RAM
HD5750 ATI Video Card
Windows Version Microsoft Windows XP Home Edition Service Pack 3 (Build 2600)
DirectX Version 9.0c
Code: Select all
--- Starting log ---
error |12:55:27: [scrBaseObjGet] Invalid object 0F526FC0 of type 1696163096
error |12:55:27: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error |12:55:27: [interpRunScript] interpRunScript: could not do var func
error |12:55:27: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error |12:55:27: [interpRunScript] Original event ID: 102 (of 119)
error |12:55:27: [interpRunScript] Current event ID: 102 (of 119)
error |12:55:27: [interpRunScript] Call depth : 0
error |12:55:27: [scrOutputCallTrace] *** Script call trace: ***
error |12:55:27: [scrOutputCallTrace] 0: N/A (current event)
error |12:55:27: [interpRunScript] interpRunScript: error while executing a script
error |12:55:27: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |12:55:27: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |12:55:27: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error |12:55:27: [stackReset] stackReset: stack is not empty
error |12:55:27: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
error |12:56:27: [scrBaseObjGet] Invalid object 0F526FC0 of type 709765709
error |12:56:27: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error |12:56:27: [interpRunScript] interpRunScript: could not do var func
error |12:56:27: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error |12:56:27: [interpRunScript] Original event ID: 102 (of 119)
error |12:56:27: [interpRunScript] Current event ID: 102 (of 119)
error |12:56:27: [interpRunScript] Call depth : 0
error |12:56:27: [scrOutputCallTrace] *** Script call trace: ***
error |12:56:27: [scrOutputCallTrace] 0: N/A (current event)
error |12:56:27: [interpRunScript] interpRunScript: error while executing a script
error |12:56:27: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |12:56:27: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |12:56:27: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error |12:56:27: [stackReset] stackReset: stack is not empty
error |12:56:27: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
error |12:59:07: [scrBaseObjGet] Invalid object 0F526FC0 of type 1513511477
error |12:59:07: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error |12:59:07: [interpRunScript] interpRunScript: could not do var func
error |12:59:07: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103)
error |12:59:07: [interpRunScript] Original event ID: 103 (of 119)
error |12:59:07: [interpRunScript] Current event ID: 103 (of 119)
error |12:59:07: [interpRunScript] Call depth : 0
error |12:59:07: [scrOutputCallTrace] *** Script call trace: ***
error |12:59:07: [scrOutputCallTrace] 0: N/A (current event)
error |12:59:07: [interpRunScript] interpRunScript: error while executing a script
error |12:59:07: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |12:59:07: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |12:59:07: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error |12:59:07: [scrBaseObjGet] Invalid object 0F526FC0 of type 1513511477
error |12:59:07: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error |12:59:07: [interpRunScript] interpRunScript: could not do var func
error |12:59:07: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103)
error |12:59:07: [interpRunScript] Original event ID: 103 (of 119)
error |12:59:07: [interpRunScript] Current event ID: 103 (of 119)
error |12:59:07: [interpRunScript] Call depth : 0
error |12:59:07: [scrOutputCallTrace] *** Script call trace: ***
error |12:59:07: [scrOutputCallTrace] 0: N/A (current event)
error |12:59:07: [interpRunScript] interpRunScript: error while executing a script
error |12:59:07: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |12:59:07: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |12:59:07: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error |01:00:57: [scrBaseObjGet] Invalid object 1041A218 of type 1513577014
error |01:00:57: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error |01:00:57: [interpRunScript] interpRunScript: could not do var func
error |01:00:57: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error |01:00:57: [interpRunScript] Original event ID: 102 (of 119)
error |01:00:57: [interpRunScript] Current event ID: 102 (of 119)
error |01:00:57: [interpRunScript] Call depth : 0
error |01:00:57: [scrOutputCallTrace] *** Script call trace: ***
error |01:00:57: [scrOutputCallTrace] 0: N/A (current event)
error |01:00:57: [interpRunScript] interpRunScript: error while executing a script
error |01:00:57: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |01:00:57: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |01:00:57: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error |01:00:57: [stackReset] stackReset: stack is not empty
error |01:00:57: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
error |01:37:57: [scrBaseObjGet] Invalid object 10DE5BE8 of type 1042497058
error |01:37:57: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error |01:37:57: [interpRunScript] interpRunScript: could not do var func
error |01:37:57: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error |01:37:57: [interpRunScript] Original event ID: 102 (of 119)
error |01:37:57: [interpRunScript] Current event ID: 102 (of 119)
error |01:37:57: [interpRunScript] Call depth : 0
error |01:37:57: [scrOutputCallTrace] *** Script call trace: ***
error |01:37:57: [scrOutputCallTrace] 0: N/A (current event)
error |01:37:57: [interpRunScript] interpRunScript: error while executing a script
error |01:37:57: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |01:37:57: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |01:37:57: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error |01:37:57: [stackReset] stackReset: stack is not empty
error |01:37:57: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
error |01:39:07: [scrBaseObjGet] Invalid object 10DE5BE8 of type 1246382665
error |01:39:07: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error |01:39:07: [interpRunScript] interpRunScript: could not do var func
error |01:39:07: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103)
error |01:39:07: [interpRunScript] Original event ID: 103 (of 119)
error |01:39:07: [interpRunScript] Current event ID: 103 (of 119)
error |01:39:07: [interpRunScript] Call depth : 0
error |01:39:07: [scrOutputCallTrace] *** Script call trace: ***
error |01:39:07: [scrOutputCallTrace] 0: N/A (current event)
error |01:39:07: [interpRunScript] interpRunScript: error while executing a script
error |01:39:07: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |01:39:07: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |01:39:07: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error |03:06:06: [getBaseObjFromId] getBaseObjFromId() failed for id 5696
error |03:06:06: [getBaseObjFromId] Assert in Warzone: objmem.cpp:824 (!"couldn't find a BASE_OBJ with ID"), last script event: '<none>'
fatal |03:06:06: [scrValDefLoad] scrValDefLoad: couldn't find object id 5696