mefy wrote:Is there a place that has all the changes made to the gameplay of WZ since 1.10original? I am having much difficulty as T1 games progress to late games... there seems to be A LOT of changes since 1.10 :O. Such as... today I found out that pulse lasers can hit vtols...
I would appreciate any help... I tried reading some changelog files but they were difficult to navigate...
This contains the balance changes from 2008 to 2010 (all the ones I made):
http://guide.wz2100.net/rebalance
It omits the more recent balance changes after I quit (iirc, machineguns and cannons were buffed).
Or, as a summary, the biggest changes:
- Plasma Cannon is now a cannon rather than a laser, decently ranged, and its prerequisites have been changed a lot
- Flashlight, Pulse Laser, Mini-Pod, and Hyper Velocity Cannon can target air now
- Heavy Laser is now a long-range weapon
- Mini-Rockets and Rockets now share the same upgrade tree, and the rocket upgrade bug has been fixed
- Angel Missiles have been removed, and replaced with Seraph Missiles, which are a T3 version of the Mini-Rocket Artillery
- Sunburst AA (rocket) and Flak Cannon (cannon) have been introduced as AA weapons
- There is also a dedicated air-to-air Sunburst weapon
- Bombs, flamers, cyborgs, assault cannons, etc have all been buffed, and are now actually worth using
- You can now mount two weapons on the Dragon body
- A new weapon type, "All-Rounder", has been introduced. Cannons and rails are now All-Rounder instead of Anti-Tank
- The old weapon type Anti-Tank now does significantly less damage to walls and cyborgs than it used to
- Splash damage actually means something now - notable weapons with splash damage include cannons, rails, mortars, howitzers, and bombs