Warzone2100 master 20110228 crash when AI is destroyed

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sneptune
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Joined: 04 Mar 2011, 04:23

Warzone2100 master 20110228 crash when AI is destroyed

Post by sneptune »

When playing single player skirmish, the game suddenly crashed after one of the AI is destroyed. Here's the error:

Code: Select all

error   |09:12:28: [scrBaseObjGet] Invalid object 0x4f3a290 of type 942879542
error   |09:12:28: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A'
error   |09:12:28: [interpRunScript] interpRunScript: could not do var func
error   |09:12:28: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113)
error   |09:12:28: [interpRunScript] Original event ID: 113 (of 119)
error   |09:12:28: [interpRunScript] Current event ID: 113 (of 119)
error   |09:12:28: [interpRunScript] Call depth : 0
error   |09:12:28: [scrOutputCallTrace]  *** Script call trace: ***
error   |09:12:28: [scrOutputCallTrace] 0: N/A (current event)
error   |09:12:28: [interpRunScript] interpRunScript: error while executing a script
error   |09:12:28: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script
error   |09:12:28: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error   |09:12:28: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error   |09:13:33: [scrBaseObjGet] Invalid object 0x4f3a290 of type 926167862
error   |09:13:33: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCT                                         script event: 'N/A'
error   |09:13:33: [interpRunScript] interpRunScript: could not do var func
error   |09:13:33: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102)
error   |09:13:33: [interpRunScript] Original event ID: 102 (of 119)
error   |09:13:33: [interpRunScript] Current event ID: 102 (of 119)
error   |09:13:33: [interpRunScript] Call depth : 0
error   |09:13:33: [scrOutputCallTrace]  *** Script call trace: ***
error   |09:13:33: [scrOutputCallTrace] 0: N/A (current event)
error   |09:13:33: [interpRunScript] interpRunScript: error while executing a script
error   |09:13:33: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script
error   |09:13:33: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error   |09:13:33: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
error   |09:13:33: [stackReset] stackReset: stack is not empty
error   |09:13:33: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last
error   |09:13:43: [scrBaseObjGet] Invalid object 0x4f3a290 of type 92158880
error   |09:13:43: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCT                                         script event: 'N/A'
error   |09:13:43: [interpRunScript] interpRunScript: could not do var func
error   |09:13:43: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103)
error   |09:13:43: [interpRunScript] Original event ID: 103 (of 119)
error   |09:13:43: [interpRunScript] Current event ID: 103 (of 119)
error   |09:13:43: [interpRunScript] Call depth : 0
error   |09:13:43: [scrOutputCallTrace]  *** Script call trace: ***
error   |09:13:43: [scrOutputCallTrace] 0: N/A (current event)
error   |09:13:43: [interpRunScript] interpRunScript: error while executing a script
error   |09:13:43: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script
error   |09:13:43: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error   |09:13:43: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A'
A syntax error in expression, near `/m'.
A syntax error in expression, near `/m'.
Saved dump file to '/tmp/warzone2100.gdmp-0d0qRE'
If you create a bugreport regarding this crash, please include this file.
Segmentation fault
I don't know where is the right place to post bugs. Trac wouldn't let me enter any bug reports because it thinks it is spam...

Anyway, core dump attached.
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Jonix
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Joined: 30 Oct 2011, 21:11
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Re: Warzone2100 master 20110228 crash when AI is destroyed

Post by Jonix »

If you can't get it to work you should try a stable release like 2.3.9
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix