Experience not being properly stored properly ?
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Bethrezen
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Experience not being properly stored properly ?
hi all
I'm wondering has anyone noticed that when you recycle large numbers of units there experience points are not being correctly stored.
I noticed this on the transition from Beta campaign to gamma campaign last night as you are only allowed to take 40 units with you through the transition that necessitates recycling half your army for me last night that was some 54 units all with experience (18 howizers/18 vtols/18 AAA) however when i rebuilt them on Gamma 1 only about half of my units around 25 / 30 came out of production with experience the rest came out as rookie units what gives is this a bug or just or some limitation of the system?
I'm wondering has anyone noticed that when you recycle large numbers of units there experience points are not being correctly stored.
I noticed this on the transition from Beta campaign to gamma campaign last night as you are only allowed to take 40 units with you through the transition that necessitates recycling half your army for me last night that was some 54 units all with experience (18 howizers/18 vtols/18 AAA) however when i rebuilt them on Gamma 1 only about half of my units around 25 / 30 came out of production with experience the rest came out as rookie units what gives is this a bug or just or some limitation of the system?
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cybersphinx
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Re: Experience not being properly stored properly ?
The limit is 32 units, and increasing that would break campaign saves.
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Bethrezen
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Re: Experience not being properly stored properly ?
ah i see so its a limit of the system fair enough, I'm curious though how come only 32 units can have there experience stored ?The limit is 32 units, and increasing that would break campaign saves.
as a side note would it be possible to increase the timer on the transition from beta to gamma campaigns by say 10 mins allowing players to take an extra couple of groups of units so you don't loose hard earned experience that way you would be able to stay withing the 32 units limit for recycling and take the rest with you
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Spik3d
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Re: Experience not being properly stored properly ?
It's part of the story, the missile being launched at your base doesn't care about your units' experiences, it's not gonna wait for you to evac them all.Bethrezen wrote:ah i see so its a limit of the system fair enough, I'm curious though how come only 32 units can have there experience stored ?The limit is 32 units, and increasing that would break campaign saves.
as a side note would it be possible to increase the timer on the transition from beta to gamma campaigns by say 10 mins allowing players to take an extra couple of groups of units so you don't loose hard earned experience that way you would be able to stay withing the 32 units limit for recycling and take the rest with you
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Bethrezen
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Re: Experience not being properly stored properly ?
true however I'm my opinion players shouldn't be loosing experienced units due to coding limits of the game because that is in essence a bug if you are going to employ a system to store the experience of units that are recycled then that system should store the experience of all units with out exception regardless of how many you send to be recycledIt's part of the story, the missile being launched at your base doesn't care about your units' experiences, it's not gonna wait for you to evac them all.
however as this doesn't seem to be possible with out rewriting things if I'm interpreting cybersphinx comments correctly then i would think that extending the timer so you can take more units with you so that what gets left behind is less that the 32 unit limit would I think be an acceptable compromise
i realize that this could possibly require a little re-balancing of Gamma 1 but to be honest Gamma 1 is so pathetically easy when you stop the vtol reinforcements that you could do that level with just a couple of squads of units anyway so being able to take more units from beta 11 to gamma 1 would make no difference as you simply don't need them to complete that level
ideally what you really want is to extend the experience storage system limit so that its able to store the experience of every one of your units which i think is 150 units total before you reach the control limit which is obviously not going to happen with out doing a rewrite which is why there is a control limit in the first place because warzones sub system cant handle it because its so badly inefficient at least that's as i understand it from reading on the forum and the dev page
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cybersphinx
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Re: Experience not being properly stored properly ?
It should be pretty easy to increase the number in memory, but in savegames the number is fixed (at least for 2.3). That would make reloading a save from during the level transition different from playing straight through though.
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Bethrezen
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Re: Experience not being properly stored properly ?
out of curiosity what is the actually problem with storing the experience of recycled units ? how come warzone cant actually store the experience of more than 32 units ? i take it the limit was just set to 32 in game because that's the max that save games can handle at the moment and therefore setting it higher would only cause problems because as soon as you shut warzone down the info in memory would get wiped and because you can only store 32 units in a save file you would loose the units anyway ?
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cybersphinx
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Re: Experience not being properly stored properly ?
It was that way in the sources released by Pumpkin, I guess they didn't expect people to recycle more than 32 units at once.
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NoQ
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Re: Experience not being properly stored properly ?
Rising this limit in, say, v3.0 would be a very good news for campaign lovers (:
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Bethrezen
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Re: Experience not being properly stored properly ?
yeah i guess the question is what would be involved in actually making that happen ? i do think it would be something worth investigating at some point though because its kinda irritating to loose experienced units when you have to recycle large quantities of units when new tech becomes available or in the case of the campaign can only take a limited number of units with youRising this limit in, say, v3.0 would be a very good news for campaign lovers (:
i guess you also have to consider the save format as well because the limit is hard coded this would probably mean a rewrite of the save format to either remove or extend said limit which could be a fair amount of work obviously I'm no programmer/coder so i cant say for sure what would be involved so this is just an educated guess
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cybersphinx
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Re: Experience not being properly stored properly ?
2.3 now has the fix I mentioned above, where savegames still have the 32 unit max, but in-game without reloading you now keep the experience of 100 units. In master there's room for 450 units (the current unit limit).