Beta 9 Strategy

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
Bethrezen
Regular
Regular
Posts: 661
Joined: 25 Sep 2009, 02:05

Beta 9 Strategy

Post by Bethrezen »

hi all

after trying and failing numerous times to do this level i have finally come up with a strategy that works so for the benefit of though having difficulties on this level here it is

Beta 9: Eliminate the sam sites

With the exception of maybe Beta 1 this level has to have one of the most difficult starts in the game if there is one level where players are guaranteed to come unstuck it’s here particularly if you are playing on hard the irony here perhaps is that if you can survive the collectives aerial assault long enough to put there vtols out of commission then you will actually find the rest of the level remarkably easy

The collective doesn't have a lot of ground forces on this level either so once there vtols and ground forces have been destroyed you pretty much have free rein and can finish the rest of the level with just a couple of squads of artillery attached to a scanner or commander that’s the good news

The bad news is that it’s not nearly that simple within 30 seconds of landing you will be set upon by 2 packs of 4 light bodied Lancer equipped vtols which will strike your landing party every 10 to 15 seconds reducing even your most heavily armoured units to scrap in a matter or moments resulting in a very swift end to the level before you can even call in your first group of reinforcements

so how do we stop the collectives vtols crushing us ? by blowing them up before they can get off there landing pads you must move quickly however as you don’t have long before they become airborne

Your first problem on this level is the base directly north of your landing zone across the water this is where you will find the first group of 4 vtols having tried pretty much every strategy conceivable I have come to the conclusion that the most reliable way to eliminate these before they become a problem is via artillery trying to assault them with direct fire units or vtols is a waste of time as they will simply take off as soon at they see you and you will never be able to get them before they become airborne and trash your units

It should be noted however if you don’t mind loosing a few vtols to the collectives AAA then phosphorous bombers are quiet effective at removing this menace while phosphorous bombers can’t attack there vtols directly unless they are on the ground rearming laying down a carpet of fire over there landing pads will put them out of commission quite effectively as soon as they land to rearm

the big problem with this tactic is that it leaves you exposed until help arrives as phosphorous bombers simple don’t carry enough ammo to take out there vtols and there hover lancers which will most likely result in your rapid demise at the hands the aforementioned hover lancer units that is of course assuming the AAA doesn't get you first

anyway as I mentioned the key to doing this level is to strike the collectives vtols before they can get you so here is what you need to do find your most experience unit recycle it and turn it in to a Hover Python Sensor unit you could try this with a command turret instead which is tougher however I found when I tried using a command unit I was unable to target there vtols behind the compound walls the scanner however doesn't seem to suffer from this problem

you may also be asking why turn your most experience unit into a hover sensor this is because your scanner will be taking incoming fire and if the scanner gets destroyed that kinda buggers up this strategy so we want to make it as resilient as possible

once you’ve built a scanner load it on to the transport along with 9 tracked python howitzers they need to be heavy units because overlooking there vtols is a counter battery tower and as soon as you start to firing on there vtols there howitzers will counter attack so your howitzers need to be as tough as possible to prevent them being taken out by there counter strike don’t worry to much about the counter strikes just now they only have 4 howitzers so it will take several volleys before your artillery units will be in any danger of being killed and there CB tower will be gone long before that happens

With your transport full take off when you land slow the game speed down as much as it will go this will give you the requisite reaction time to make this strategy work

once your units deploy attach them to the scanner and summon some reinforcements I'd recommend 2 trucks 6 AAA and a couple of heavy combat units with the timer ticking its time to get there vtols move across the river sticking to the far left side of the screen don’t want to get spotted by there hover lancers just yet as you do so you will see a single story building don’t go beyond this building or there vtols will be alerted to your presence and they will kill your scanner

Image

now your scanner is in range take them out because there only using light bodies a single hit from one of your howitzers should be enough to do the job

so as soon as you hear one of your howitzers fire select the next target repeat until all 4 are destroyed take out there hover lancer units next they will probably move to engage your scanner before you can get all 6 so you may have to conduct a running fire fight but if your careful it should be possible to take them out before they can get you with that done the next job is to take down that CB tower to stop there artillery attacking yours with that done fall back to your LZ

By now your reinforcements should be close so wait for them to arrive once they land have your trucks set up a repair pad and call for more troops this time bring 4 AAA & 6 heavy combat units or 5 heavy combat units and a commander right after finishing the repair pad the second pack of lancer vtols should make there appearance and attack your newly constructed repair pad so have your builders begin repairs

if you followed my advice and brought along 6 AAA units in the first wave then that should be plenty to take them out before they can cause any significant damage with there hover lancers and both packs of lancer vtols eliminated that should be the most immediate threat dealt with however your not out of the woods yet

I should mention at this point that the collective have a third group of lancer vtols in the eastern base however these appear to be dormant so as long as they don’t see you they should stay grounded making them easy pickings for your artillery there is also a vtol factory in the northern base which with occasionally spawn assault gun or heap bomber vtols so its important to get your air defense up as soon as possible don't want to get sneak attacked while ya busy else where

anyway get any damage units repaired and once your trucks are finished fixing your repair bay have them build some AAA and a few turrets to help secure your landing zone while you wait for additional reinforcements

while you are doing this you may get attacked by units from the east if this happens fend them off with your howitzers and the couple of heavy combat units you brought in the first wave as best as you can till help arrives

once your reinforcements land take out there remaining ground forces and the level if pretty much yours then and you can finish it which ever way you please perhaps the simplest method is to bring in a couple of squads of artillery attached to a commander or sensor and then pound them in to submission
eZAK
Rookie
Rookie
Posts: 30
Joined: 15 Jan 2011, 21:43
Location: Illinois

Re: Beta 9 Strategy

Post by eZAK »

Bethrezen, I tried it your way 6 times now and could not even get all the VTOLs before my sensor gets taken out.
Right off the bat the sensor take a hit by their Art. Down to yellow and some times red. Then their Hov. AT's come in to finish me off. Then I tried The Mousers 30 tank deal :roll: Nope! did not work for me.

What I ended up doing was to put together a land force with panther tracked units; (2) Cyclone AA, (2) Whirlwind AA, (2) trucks,
(3) Anti-Tank, & (1) HC. After calling for reinforcements (MBG then artillery) I positioned the (4) AA on the north side of LZ.
Works great for repelling VTOL while the trucks are busy setting up repair and AA bunkers, and the AT & HC take out buildings & defend base. Once my army came together I moved East then North then West, Taking no prisoners!

After leaving a smoking CB tower and a HC hard-point I had 32 min. to play with.


ZAK
"The world is full of Kings and Queens, who blind your eyes and steal your dreams......"
Bethrezen
Regular
Regular
Posts: 661
Joined: 25 Sep 2009, 02:05

Re: Beta 9 Strategy

Post by Bethrezen »

Bethrezen, I tried it your way 6 times now and could not even get all the VTOLs before my sensor gets taken out. Right off the bat the sensor take a hit by their Art
then you are doing something wrong because when you slow the game right down its is in fact quiet easy to avoid there howitzers fire when you hear there artillery fire just pull a 180° turn the hover unit should be fast enough to avoid it on occasion you might get clipped but it shouldn't take you to more than 50% and as soon as you fire on there vtols there artillery will stop shooting at the sensor due to the CB tower so the sensor should only take the first volley

getting the vtols isn't really that hard its getting the hover lancers with out getting killed that’s tricky and admittedly this can take a little practice but if you use the terrain to your advantage then you can block most of there fire and it shouldn't take your artillery long to take them out but the more lancer units you are facing the more difficult it is to avoid there fire which is probably why you are having problems

normally when I'm taking on there hover lancer units I've already killed 3 of them before they even start to move there 4 vtols and 3 of there hover lancers need to be downed within about the first 60 to 90 seconds or you are going to get trounced that’s how fast you need to be and being able to pull that off can take a bit of practice but it is a reliable tactic because I use that strategy to pass the start of beta 9 and having just gone back and tryed that again i can confirm that it does work its a shame i don't know how to do vids it would be much easier to show folks how to do things properly rather than trying to explain it

now to a few question see if we can work out why its not working for ya

what difficulty are you playing on because this will influence how well this works because the enemy are going to be tougher and be able to do more damage

did you slow the game right down because this wont work at normal speed its hard enough to pull off in slow motion

what rank was your hover scanner because when I did this my scanner was hero ranked and so was receiving something like a 40% reduction to incoming damage

finally when the lancers came after you did you use the terrain to your advantage to block there fire this is critically important if you don’t use the terrain to block there fire then you are going to get hammered before your artillery can finish them

perhaps I should make that point a little more clear perhaps more screen shots might help humm
Bethrezen
Regular
Regular
Posts: 661
Joined: 25 Sep 2009, 02:05

Re: Beta 9 Strategy

Post by Bethrezen »

as it seems folk are having a little difficulty with this here is the strategy in play just as i described above just to prove it can be done I've only gone as far as taking out the first 4 vtols/6 hover lancers and the CB tower because from that point things are pretty strait forward you will also note that unlike when i wrote the strategy originally I'm using a rookie scanner in these shots again just to prove that it can be done anyway here we go

Image

here is how I land 9 tracked python howitzers and a hover python sensor unit the first thing I do is to turn the game speed right down and attach the howitzers to my sensor

Image

in this scene shot the collectives howitzers open fire on me as I approach there base however the hover units is so quick that I avoid there fire by pulling an evasive turn out of there firing line

Image

Having evaded there fire I now I move into position to be able to take out there vtols staying behind the single story building so there not alerted to my scanners presence if you get to close they will take off and kill your scanner as you can see I'm far enough back that there vtols don’t react to my scanner but close enough that I can strike them

Image
Image

in this screen shot I rapidly wipe out there vtols I select the first target and as soon as I hear one of my howitzers fire I immediately select the second target when I hear one of my howitzers fire I immediately switch to the third target and again when I hear one of my Howitzers fire I them select the fourth and final vtol eliminating all 4 within a matter of seconds I then select on to the hover lancers to get a bit of damage on them while I wait for my artillery to reload and actually manage to get one of then

Image
Image

With the first volley after reload I have knocked out a further 3 of there lancers leaving 2 left

Image
Image
Image

at this point one of the hover lancers that are left move to engage me but cant hit me due to the terrain :) so I'm free to pick them off with impunity

Image
Image

Now I take down the CB Tower to stop my artillery from being attacked

hope that illustrates a bit more effectively how you actually do this stratagy i will admit it may take a some practice but as you can see it does work and is doable however keep in mind that this was done on normal so if you are playing on hard your mileage may vary
egg
Greenhorn
Posts: 12
Joined: 22 Mar 2011, 06:31

Re: Beta 9 Strategy

Post by egg »

My approach to this stage is to take off with 5 trucks and 5 cyclone turrets. On landing, immediately build a repair facility, and position the flack around it. Then build a few flack emplacements before starting on three lancer towers. This takes care of the immediate threat from the VTOLS and hovers, and the procedure after that is relatively straightforward. I'm playing on 'Normal' setting.
Kyujin
New user
Posts: 4
Joined: 19 May 2011, 03:44

Re: Beta 9 Strategy

Post by Kyujin »

I do the egg-zack tactic for this stage egg sorry for the joke lol! but yeah land with your anti-air turreted tanks & trucks like u said build the AA emplacements 1st then a repair bay away from the direction of the incoming vtols and the lancer hovertanks.Try not to move down hill to much towards the river or the hover lancers will come for you!. Build lancer & cannon hard points as soon as you can after the repair bay to welcome them when they do. While building these i call in renforcements of a few more trucks and my main battle group.recycle the AA tanks imo u dont need them any more.Bringing in artillery and what not seems to much trouble & hassle.