Hello guys, I just wanted to ask about the terrain graphics, I was playing on rush-2 and I noticed that some areas on the terrain flashes/flickers, I've read about the graphics card issues, I have an nvidia graphics card, the old one fx5700 le, is it because the card doesn't support the opengl required for the game?
Sorry I couldn't produce a screenie, I can't capture it since it just flickers. Thanks.
About terrain graphics on warzone 3.0 beta 4
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chobibo
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effigy
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Re: About terrain graphics on warzone 3.0 beta 4
I think I've been having the same issue on my Geforce FX 5600 XT. They appear to be triangles of light on the terrain?
Sorry to not have filed a report on this, I had hoped it'd go away with decal fixes (which aren't fixed for me either), and like this guy I'm not sure how to get a visual posted on the issue.
Sorry to not have filed a report on this, I had hoped it'd go away with decal fixes (which aren't fixed for me either), and like this guy I'm not sure how to get a visual posted on the issue.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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chobibo
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Re: About terrain graphics on warzone 3.0 beta 4
Yep, they look like triangles, in rush-2 they have a peachy color lol. Thanks for the info sir.
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Powzone
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Re: About terrain graphics on warzone 3.0 beta 4
Have you guys tried to update the drivers? (That's what the devs would ask first I think!) 
NVidia normally even updates his drivers for older GFX cards. ...not like Intel does!
NVidia normally even updates his drivers for older GFX cards. ...not like Intel does!
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
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effigy
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Re: About terrain graphics on warzone 3.0 beta 4
Unfortunately, I do have the most current drivers installed.
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This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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effigy
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Re: About terrain graphics on warzone 3.0 beta 4
I've attached a zipped avi of a short vid cap showing the 'flashy light triangles'
Sorry, for the poor quality. Pretend the triangles have crisp edges.
edit: watch the oil resource that gets destroyed.
Sorry, for the poor quality. Pretend the triangles have crisp edges.
edit: watch the oil resource that gets destroyed.
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This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241