Justice Pass
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Justice Pass
A pass is a route through a range of either high or low areas that provides the least amount of problems... ok, now as reality sinks in , try to survive. all bases have 5 trucks. all bases have a control center. all bases have at least 4 resouce wells in base. all bases have at least 2 to 4 more resources fairly close by... if you can find em , keep em... good luck. and god speed.
Have fixed the unreachable resource in middle of the map... strange thing... see post 6 for the new file....thnxs.
Have fixed the unreachable resource in middle of the map... strange thing... see post 6 for the new file....thnxs.
Last edited by lav_coyote25 on 10 May 2011, 19:19, edited 1 time in total.
Reason: the map file is further down... is jp2011sf.zip
Reason: the map file is further down... is jp2011sf.zip
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Justice Pass
.
Cool title.
Love the rolling topography, it's naturally flowing asymmetry and the variant elevations which have a visceral appeal to that landscape vista-panorama instinct. Base platforms interestingly intricate and the surrounding nooks present varied tactical opportunities on defense and imperial expansion.
Played in Ski once so far for basic testing.
Out of position 0 as Team A vs. Players 1 - 7 allied as locked Team B - at hardest difficulty.
A.I. PF-PW was outstanding - found not a single hitch anywhere. All Oil was claimed within 8 1/2 minutes (but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)
By the 12 1/2 minute mark most of the A.I.s were attacking me. It wasn't a pretty sight.
I will go back now for the pure joy of the challenge.
I'll post anything else that comes up, by & by.
- Regards, Rman.
.
Cool title.
Love the rolling topography, it's naturally flowing asymmetry and the variant elevations which have a visceral appeal to that landscape vista-panorama instinct. Base platforms interestingly intricate and the surrounding nooks present varied tactical opportunities on defense and imperial expansion.
Played in Ski once so far for basic testing.
Out of position 0 as Team A vs. Players 1 - 7 allied as locked Team B - at hardest difficulty.
A.I. PF-PW was outstanding - found not a single hitch anywhere. All Oil was claimed within 8 1/2 minutes (but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)
By the 12 1/2 minute mark most of the A.I.s were attacking me. It wasn't a pretty sight.
I will go back now for the pure joy of the challenge.
I'll post anything else that comes up, by & by.
- Regards, Rman.
.
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Justice Pass
you wouldnt happen to have taken a screen shot of that eh? no biggie if not... and yeah that is strange...(but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Justice Pass
(but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)
I didn't Lav.... but I can repro readily.lav_coyote25 wrote:you wouldnt happen to have taken a screen shot of that eh? no biggie if not... and yeah that is strange...
Here ya go.
- Regards, RV
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Justice Pass
Rman Virgil wrote:(but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)I didn't Lav.... but I can repro readily.lav_coyote25 wrote:you wouldnt happen to have taken a screen shot of that eh? no biggie if not... and yeah that is strange...
Here ya go.
- Regards, RV
.
holy smokes!! ok!! i know what it is!!! it is the same as building within that 4 tile range on the sides.... ie: impassable terrain aka cliff tiles!!!!!!!!!!!!! yes!!!!! thanks. ( i will double check - but i am 99 percent certain that is the problem.). /
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Justice Pass
here is the updated file: see first post for particulars....
Last edited by lav_coyote25 on 10 May 2011, 19:18, edited 1 time in total.
Reason: 8c-jp2100.zip is being replaced by jp2011sf - updated justicepass map...
Reason: 8c-jp2100.zip is being replaced by jp2011sf - updated justicepass map...
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Justice Pass
... ... maybe...Buginator wrote:Coyote, is that first pic from EW32 ?
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Justice Pass
updated justice pass map.
- Attachments
-
- 8c-jp2011sf.zip
- (116.09 KiB) Downloaded 349 times