test map - psykofs

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

test map - psykofs

Post by lav_coyote25 »

psykofs - is not fair. player 0 has advantage. player 1 has second advantage. players 2 and 3 are low on the resources side. keep what you have - get more. or for those that like to go right from scratch - do so. feedback is appreciated. dont complain about oil amounts - i already know. :lol2:
Last edited by lav_coyote25 on 23 Jun 2011, 00:18, edited 2 times in total.
Reason: removed psyko2010 to replace it with psyko2011 semifinal.
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: test map - psyko

Post by Buginator »

Hmmm :hmm:
wz2100-20101023_000548-main.jpg
I think your expecting company... :3
wz2100-20101023_000637-Sk-psyko2010-T1.jpg
BTW, what is up with the oil amounts ? :lol2:
You do not have the required permissions to view the files attached to this post.
and it ends here.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: test map - psyko

Post by lav_coyote25 »

lav_coyote25 wrote: dont complain about oil amounts - i already know. :lol2:
not only that, but, have placed players 1 through 7 on the command center and 5 trucks only list. NO OTHER UNITS OR STRUCTURES.... just so you all know... :3 :lol2:
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: test map - psyko

Post by Buginator »

That pixel at 128,45 looks odd, you sure it should be there ? :hmm:
and it ends here.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: test map - psyko

Post by lav_coyote25 »

Buginator wrote:That pixel at 128,45 looks odd, you sure it should be there ? :hmm:

? :annoyed: ? what? :hmm: methinks your being a bit of a :twisted:
stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: test map - psyko

Post by stiv »

lav_coyote25 wrote:you can either play the player 0 position under t1 t2 t3 , and kick comp butt or human butts, or play one of the other 7 player positions and try to survive. your choice.
That is a clever idea - deliberately creating a different game experience depending on the starting position, rather than trying to make the whole thing symmetrical.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: test map - psyko

Post by NoQ »

Preternatural wrote:not idiots
I'm not sure this set is non-empty :wink:
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: test map - psyko

Post by lav_coyote25 »

NoQ wrote:
Preternatural wrote:not idiots
I'm not sure this set is non-empty :wink:
it is not empty. player 0 has some cannon fortress... now, as i said, if you want to start with 0 , do so - or any of the other spots... trick is to keep what you kill. ( necromonger saying... ).
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: test map - psyko

Post by Buginator »

lav_coyote25 wrote:
Buginator wrote:That pixel at 128,45 looks odd, you sure it should be there ? :hmm:

? :annoyed: ? what? :hmm: methinks your being a bit of a :twisted:
What the ? Me ? Would I do such a thing ? :hmm:
If it makes any difference, the one at 128,44 looks even.
and it ends here.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: test map - psyko

Post by lav_coyote25 »

Re: test map - psyko
by lav_coyote25 » Tue May 10, 2011 8:25 pm
ok buggy - take a screen shot of what your on about!!
Re: test map - psyko
by lav_coyote25 » Sun May 08, 2011 11:47 am
forgot - here is the updated map...
Last edited by lav_coyote25 on Tue Jun 21, 2011 4:41 pm, edited 1 time in total.
Reason: see updated map - further down.
here is the latest version = psykofs2011 best played on the nightly's = if you play on the latest stable - it will look pretty ugly. it is made for the nightly's once it is close to final - then i will clean it up. :) have fun.
Re: test map - psykofs
by lav_coyote25 » Wed Jul 13, 2011 12:07 am
here is latest version... have fun.
Last edited by lav_coyote25 on Fri Jul 29, 2011 12:20 am, edited 1 time in total.
Reason: file deleted - will be uploading new one sometime in the next few days.
Re: test map - psyko
by lav_coyote25 » Sat May 07, 2011 1:10 pm
ok - here is the semifinal of psyko2011 - again - i know about the amounts of oil - that is for a reason. you can either play the player 0 position under t1 t2 t3 , and kick comp butt or human butts, or play one of the other 7 player positions and try to survive. your choice. eventually all will be revealed. but till then go psyko
Last edited by lav_coyote25 on Tue Jun 21, 2011 4:41 pm, edited 1 time in total.
Reason: updated version of file - psykofs2011 = best played t3 and your choice of ai's... still not final version.
Re: test map - psykofs
by lav_coyote25 » Fri Jul 29, 2011 12:21 am
here is a preview of the newest version... will test and upload in the next few days or so....
Last edited by lav_coyote25 on Thu Aug 04, 2011 1:04 pm, edited 1 time in total.
Reason: new pic of map will be here shortly.
Re: test map - psykofs
by lav_coyote25 » Fri Jul 29, 2011 3:49 pm
ok - here it be - if your into pain choose player positions 1 through 7 not player 0. if you enjoy inflicting pain on others - choose player 0. if you want to start from scratch - play with no bases...at (T1) as that would be the only way things are even.
play with the latest master nightly - the july 28 2011 - is the one i used for testing... still getting some of those ANNOYING messages... but that is for another thread...
Last edited by lav_coyote25 on Thu Aug 04, 2011 1:03 pm, edited 1 time in total.
Reason: new download - final will be here shortly.
Re: test map - psykofs
by lav_coyote25 » Sat Jul 30, 2011 12:24 pm
after having played the map - i would appreciate any feedback. note: i know about the oils, and the amounts of structures given player 0. anything else is fair game - thanks.
lav_coyote25
Joined: August 2006
Location: edmonton alberta canada

note: to keep it all on the first page - deleted my posts ONLY and placed the contents here... :)
Last edited by lav_coyote25 on 04 Aug 2011, 21:07, edited 10 times in total.
Reason: have deleted the map file as there will be a new version of it soon... or as soon as i can humanly possibly get it here....
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: test map - psykofs

Post by lav_coyote25 »

final pic of the psykofs2011 map. all that needs to be done is pare back on the structures for player 0. once that is done i will be uploading the FINAL version of this map. :3 :)
You do not have the required permissions to view the files attached to this post.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: test map - psykofs

Post by lav_coyote25 »

ok here it is... pared back some of the structures... will leave it to you to discover which. again - player 0 = project elder. players 1 to 7 are upstart neerdowells... your choice to play which faction you want. have fun.
You do not have the required permissions to view the files attached to this post.
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base

Re: test map - psykofs

Post by Goth Zagog-Thou »

Ohhh boy ... this map is SOOO not fair. :D

Start as player 7 and do an all-versus-you -- CRAZY challenging. :D
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: test map - psykofs

Post by lav_coyote25 »

Goth Zagog-Thou wrote:Ohhh boy ... this map is SOOO not fair. :D

Start as player 7 and do an all-versus-you -- CRAZY challenging. :D

thankyou for the feedback. is appreciated.
Sick0
Trained
Trained
Posts: 41
Joined: 06 Jul 2011, 01:40

Re: test map - psykofs

Post by Sick0 »

This is umm, defiantly unique? However I think I will pass, but I would like to hear some stories on the game play experience that others have.

Thanks for sharing coyote!