Let's say the research cost is R
The idea is to make 2 new settings at the begining of a game that would be numerical (float) values let's say K and L both by default egal to 1
In such a way the new reasearch cost would be R= K*R^L
K would then be a straight forward multiplier. A K egal to 2 would mean that the reasearch cost are twice bigger, meaning it take twice as much time to complete. In game, that would mean that on field strategy would be much greater. More units and less focus on research. Still research would give more persistent advantage. All our designs would become obsolete much slower.
L would be much more tricky. It would modify the steepness of each level of research; On high L, High level research would cost much more ressource then low level research. This would change players "specialisation" behaviour, on high L we would probably research much more different path or weapon and try to use them all and so making mixed troops much more. And vice versa.
I think it would open new posibility to ajust the game to our preference in numerous way without to much causing problems in the game balance.
K will range from anything from .001 to 50 I guess It'll be interesting to but it egal to the number of players in each team so the reasearch speed would be the same as usual when playing without team.
L will be much smaller from (maybe) .5 to 2 but I feel like it will probably be set to .9 or 1.1 max by most players.

