Test games for AIs

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NoQ
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Test games for AIs

Post by NoQ »

Is there an easy way to play (observe, actually) an AI-only game? That is, no humans, just bots, and you watch to see if AI feels good on the map. Maybe some cheat code?

I've heard about some DyDo vs. StockAI games. How were they arranged?

:)
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Black Project
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Re: Test games for AIs

Post by Black Project »

To let DyDo take control of your base in Skirmish matches, just type /ag on to activate it

To stop DyDo from controling your base, type /ag off to deactivate it.

DylanDog some long time ago has made an comparison between DyDo and Stock AI by just using both AIs

Player 0 (DylanDog, AFAIK) & Player 1 (AI Player) were DyDo, he's allowed himself to be controlled by DyDo by just typing that command on the post above.

Player 2 & 3 (Both AI Players) were Stock AI

Check the following link for some info ;)

http://www.obooma.net/dydo/?cat=14

Regards BP
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NoQ
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Re: Test games for AIs

Post by NoQ »

thanks, i'll try it :)
Per
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Re: Test games for AIs

Post by Per »

Note that for standard AI, the commands are "autogame on" and "autogame off", respectively. You need to be in cheat mode, obviously.
Darksied
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Re: Test games for AIs

Post by Darksied »

What about Dydo vs becomeprey?
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DylanDog
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Re: Test games for AIs

Post by DylanDog »

Darksied wrote:What about Dydo vs becomeprey?
FYI - I stopped testing DyDo vs. BP because BP was too weak...I assume nowadays it has no chances at all against any DyDo personality. I also think that the standard AI is stronger than BP (but the standard AI chates on power -> +500 every minute).
My Warzone 2100 mods:
Download DyDo-AI for Warzone skirmish/multiplayer games.
Download A2C-HM (Alpha 2 Campaign - Hard Mode).
Download A3C-HM (Alpha 3 Campaign - Hard Mode).
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NoQ
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Re: Test games for AIs

Post by NoQ »

Per wrote:Note that for standard AI, the commands are "autogame on" and "autogame off", respectively. You need to be in cheat mode, obviously.
I'm having a little problem with this. When i say "autogame on", i don't get the extra cheated-up power any bot should get, so i can't make a fair bot vs. bot battle this way. :hmm:
Per
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Re: Test games for AIs

Post by Per »

hao wrote:I'm having a little problem with this. When i say "autogame on", i don't get the extra cheated-up power any bot should get, so i can't make a fair bot vs. bot battle this way. :hmm:
You can turn difficulty down to 1 for all AIs, then you level the playing field by making the start AIs also getting no cheat power.

PS If I get the time to backport its requirements and debug it properly, I'll add my non-cheating semperfi AI mod to the upcoming 3.0 release.
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