I've heard about some DyDo vs. StockAI games. How were they arranged?
Test games for AIs
Test games for AIs
Is there an easy way to play (observe, actually) an AI-only game? That is, no humans, just bots, and you watch to see if AI feels good on the map. Maybe some cheat code?
I've heard about some DyDo vs. StockAI games. How were they arranged?

I've heard about some DyDo vs. StockAI games. How were they arranged?
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Re: Test games for AIs
To let DyDo take control of your base in Skirmish matches, just type /ag on to activate it
To stop DyDo from controling your base, type /ag off to deactivate it.
DylanDog some long time ago has made an comparison between DyDo and Stock AI by just using both AIs
Player 0 (DylanDog, AFAIK) & Player 1 (AI Player) were DyDo, he's allowed himself to be controlled by DyDo by just typing that command on the post above.
Player 2 & 3 (Both AI Players) were Stock AI
Check the following link for some info
http://www.obooma.net/dydo/?cat=14
Regards BP
To stop DyDo from controling your base, type /ag off to deactivate it.
DylanDog some long time ago has made an comparison between DyDo and Stock AI by just using both AIs
Player 0 (DylanDog, AFAIK) & Player 1 (AI Player) were DyDo, he's allowed himself to be controlled by DyDo by just typing that command on the post above.
Player 2 & 3 (Both AI Players) were Stock AI
Check the following link for some info
http://www.obooma.net/dydo/?cat=14
Regards BP
Re: Test games for AIs
thanks, i'll try it 
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Re: Test games for AIs
Note that for standard AI, the commands are "autogame on" and "autogame off", respectively. You need to be in cheat mode, obviously.
Re: Test games for AIs
What about Dydo vs becomeprey?
Re: Test games for AIs
FYI - I stopped testing DyDo vs. BP because BP was too weak...I assume nowadays it has no chances at all against any DyDo personality. I also think that the standard AI is stronger than BP (but the standard AI chates on power -> +500 every minute).Darksied wrote:What about Dydo vs becomeprey?
Re: Test games for AIs
I'm having a little problem with this. When i say "autogame on", i don't get the extra cheated-up power any bot should get, so i can't make a fair bot vs. bot battle this way.Per wrote:Note that for standard AI, the commands are "autogame on" and "autogame off", respectively. You need to be in cheat mode, obviously.
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Re: Test games for AIs
You can turn difficulty down to 1 for all AIs, then you level the playing field by making the start AIs also getting no cheat power.hao wrote:I'm having a little problem with this. When i say "autogame on", i don't get the extra cheated-up power any bot should get, so i can't make a fair bot vs. bot battle this way.
PS If I get the time to backport its requirements and debug it properly, I'll add my non-cheating semperfi AI mod to the upcoming 3.0 release.



