4c-Project: a map to balance up

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NoQ
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4c-Project: a map to balance up

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Mysteryem [url=http://forums.wz2100.net/viewtopic.php?f=10&t=6005&start=15#p65131]here[/url] wrote:To improve further, I suggest trying some more complex heightmaps, perhaps try something asymmetrical.
All right, I've just created some map, and it is finally asymmetrical. So now i wonder if it is balanced, or it favours one or another player, since i'm not feeling good enough in the game to tell it myself. Need some advice on it :hmm:

I'll announce this map in the showcase forum when i feel the map is getting finished.

4c-Project

This map was supposed to bring back the alpha campaign's feelings, though it's not based on cam1map. For better experience, i suggest playing with a limit of 1 research facility to slow down the research, or maybe even without research facilities, starting with medium bases and only getting artefacts from scavengers. The map is 160x160 and has just 2 oils in every base, though much more is scattered around the map.

upd: I've deleted the .wz map file, since it's now here.
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Last edited by NoQ on 09 Aug 2010, 11:36, edited 5 times in total.
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lav_coyote25
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Re: 4c-Project: a map to balance up

Post by lav_coyote25 »

hao wrote:
Mysteryem [url=http://forums.wz2100.net/viewtopic.php?f=10&t=6005&start=15#p65131]here[/url] wrote:To improve further, I suggest trying some more complex heightmaps, perhaps try something asymmetrical.
All right, I've just created some map, and it is finally asymmetrical. So now i wonder if it is balanced, or it favours one or another player, since i'm not feeling good enough in the game to tell it myself. Need some advice on it :hmm:

I'll announce this map in the showcase forum when i feel the map is getting finished.

4c-Project

This map was supposed to bring back the alpha campaign's feelings, though it's not based on cam1map. For better experience, i suggest playing with a limit of 1 research facility to slow down the research, or maybe even without research facilities, starting with medium bases and only getting artefacts from scavengers. The map is 160x160 and has just 2 oils in every base, though much more is scattered around the map.
welcome to the asymetrical side !! :3 :3 XD XD is fun for sure trying to do what your saying... can be done.
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NoQ
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Re: 4c-Project: a map to balance up

Post by NoQ »

lav_coyote25 wrote:can be done.
Well that's a relief XD

Just uploaded the next version, and hope it's a little better now.
But i can't do it alone quickly enough, since i don't even understand why
:shock: :hmm: :geek:
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Terminator
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Re: 4c-Project: a map to balance up

Post by Terminator »

Seems like a good map from the first look. Will try it.
Death is the only way out... sh*t Happens !

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Re: 4c-Project: a map to balance up

Post by NoQ »

Заранее благодарен :) //thanks in advance (ru.)
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Re: 4c-Project: a map to balance up

Post by NoQ »

v0.3 out, i've added a couple of ramps and one scavenger outpost.
See the screenshot in the first message to find out which ones.

I feel it's much better now (that is, the first version was *terrible*), but i could still use some hints - and probably test games (so if you see me in irc and want to test it, please say, since i'm too shy to ask for it myself ^^)

P.S. Yeah, i know there are some broken tiles on this map, and i'm not in the mood to fix them, because the new terrain renderer seems to be not very far away now XD

upd: This map is "released" now :) :)
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