Question regardng Counter battery fire

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dhruv
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Question regardng Counter battery fire

Post by dhruv »

Hope its not a duplicate post, my first posting here

I am kind of new to warzone 2100


have a question regd CB fire.. first noticed this during beta ( mission 3 or 4 , against the ripple battery )..


I assign mobile artillery units to a mobile sensor, and as soon as they fire, un-assign them and move them to a different location, but the CB enemy fire follows the mobile artillery units.. is this the way its supposed to work ?
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Re: Question regardng Counter battery fire

Post by KukY »

dhruv wrote:I assign mobile artillery units to a mobile sensor, and as soon as they fire, un-assign them and move them to a different location, but the CB enemy fire follows the mobile artillery units.. is this the way its supposed to work ?
Yes.
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Re: Question regardng Counter battery fire

Post by WarTux »

Wait, the enemy CB artillery follows the mobile units? I didn't know that, and I think it should be changed. The CB tower determines the positions of enemy artillery via artillery arcs, so how is it supposed to know that the enemy artillery has moved?

Unless, of course, it is balance/anti-cheating, in which I can understand.
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Re: Question regardng Counter battery fire

Post by KukY »

WarTux wrote: The CB tower determines the positions of enemy artillery via artillery arcs, so how is it supposed to know that the enemy artillery has moved?
How can you be sure of that? Maybe it detects some specific systems artillery weapons have in them:
http://guide.wz2100.net/r/cbturret wrote:New Systems Turret Available for Design
Counter-battery turret detects enemy indirect fire batteries
Orders assigned indirect fire units to fire at the enemy batteries
Counter-battery fire continues until enemy battery is suppressed
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WarTux
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Re: Question regardng Counter battery fire

Post by WarTux »

KukY wrote:How can you be sure of that?
I read that... somewhere... O_o
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Re: Question regardng Counter battery fire

Post by Lancefighter »

theory states that analyzing trajectories yields launch location.
Of course, theory also states that missiles can alter their trajectory inflight, so should ripple rockets and archangel batteries be ignored by CB towers? heh.

Kidding aside, game mechanics, as far as i can tell, artillery can only be assigned to fire at a /unit/.. or at least, i cant figure out how to get artillery to fire on a position (someone will come along and explain it im sure). However, even then, a sensor tower can only actually target a unit..never a position on the ground either.

Otherwise, yeah id agree that cb towers would only shoot the ground, never a actual unit.. but honestly, i see no problem with the way it works, it just means your artillery units have to dance a little bit more :lol2:
dhruv
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Re: Question regardng Counter battery fire

Post by dhruv »

Guys, thanks for your replies

Was a bit confused, think i am missing something here, but it looks like this is how the game works

So , in effect, if a CB tower can track a mobile unit, it means that it has the largest coverage, 120 tiles (archangel )...

I a CB tower can track a mobile unit so far away, why can it not track other units ?
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Re: Question regardng Counter battery fire

Post by Per »

CB is implemented as a huge hack in the game, and it works purely by black magic. Do not read too much into how it works. Much better to ask - how should it work?
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Re: Question regardng Counter battery fire

Post by KukY »

Per wrote:CB is implemented as a huge hack in the game, and it works purely by black magic.
We have black magic in WZ? What did I miss? :lol2:
Per wrote:Do not read too much into how it works. Much better to ask - how should it work?
It should detect all artilery in it's range?
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Re: Question regardng Counter battery fire

Post by Zarel »

Per wrote:Much better to ask - how should it work?
I think CB fire should fade after 15 seconds of not attacking. The tracking should continue, though, otherwise counter-battery would be really weak balance-wise.
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Re: Question regardng Counter battery fire

Post by dak180 »

Zarel wrote:I think CB fire should fade after 15 seconds of not attacking. The tracking should continue, though, otherwise counter-battery would be really weak balance-wise.
I would ague against tracking and for area saturation combined with time on target coordinated fire.

I figure that I will do a tech writeup on artillery next.
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Zarel
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Re: Question regardng Counter battery fire

Post by Zarel »

dak180 wrote:I would ague against tracking and for area saturation combined with time on target coordinated fire.

I figure that I will do a tech writeup on artillery next.
I understand that realistically, it doesn't make sense. But balance-wise, I think it's best that way.
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Re: Question regardng Counter battery fire

Post by Per »

Firing at the position where the launch came from makes the biggest sense to me. After all, that is the info it gets from the projectile trajectory. This will make it work perfectly against stationary artillery, and for people who don't move their artillery around after firing.

This will also give people who are in a underdog position in an artillery fight a way to get back up on their feet by using mobile artillery.

I think this would be a boon to balance, not detrimental.
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Re: Question regardng Counter battery fire

Post by Zarel »

Per wrote:Firing at the position where the launch came from makes the biggest sense to me. After all, that is the info it gets from the projectile trajectory. This will make it work perfectly against stationary artillery, and for people who don't move their artillery around after firing.

This will also give people who are in a underdog position in an artillery fight a way to get back up on their feet by using mobile artillery.

I think this would be a boon to balance, not detrimental.
It would provide an advantage to mobile artillery, which would change its relative balance to stationary artillery. Whether that change is for the better or the worse, we appear to disagree.

It does not give people who are in an underdog position in an artillery fight an advantage, because the person who's winning can use mobile artillery, too. If anything, it gives an advantage to the person already winning, because that person has more time to spend on micromanagement.
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Re: Question regardng Counter battery fire

Post by TVR »

Zarel wrote:... It would provide an advantage to mobile artillery, which would change its relative balance to stationary artillery. ...
Yes, it would make turtling much more difficult.

Mobile artillery is used because they can move to engage targets that are out of range, instead of requiring the target to move into range; ergo, it is the only form of artillery that can be used for assault.

Giving advantages for attacking means more action, more action means less stalemates, less stalemates equal more FUN for time spent, plus it's more realistic.

(The choice is readily apparent.)

(No, this doesn't mean mobile artillery will become equally more effective for defending.)