2c-MtnValleyBat

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WarTux
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2c-MtnValleyBat

Post by WarTux »

Mountain Valley Battle (2 player map) - Version 1.1

Licensed under Creative Commons CC-BY-SA-3.0
Development thread can be found here

A somewhat balanced map set in a narrow mountain valley. The oil is equalized, but space- not so much. Oh well! :P

Fight for control over the river, which includes two oil derricks and a cache of 8 oil barrels. You will not only be versing your opponent but also a powerful band of scavengers if you have them turned on. Securing and defending the river is essential as the passage is narrow (2 tiles) and the inclines are VERY steep.
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Last edited by WarTux on 20 Jul 2010, 17:56, edited 2 times in total.
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WarTux
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Re: 2c-MtnValleyBat

Post by WarTux »

Anyone think this is good enough to be under addons?
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Zarel
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Re: 2c-MtnValleyBat

Post by Zarel »

Oh yes definitely.
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Boris
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Re: 2c-MtnValleyBat

Post by Boris »

WarTux wrote:Anyone think this is good enough to be under addons?
this is much better than some maps in addons.
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Rman Virgil
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Re: 2c-MtnValleyBat

Post by Rman Virgil »

.

Well done, bud. :)

Just a couple minor corrections you should make.

4 of your GWs have pre-placed game objects on them.... you should move either the objects or the GWs. The GW's are for the Skirmish A.I. trucks to build Defenses on them which is how they are used with canny forethought.

Here screen caps of the 4 GWs in question from within flaME.

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Other than those minor corrections you are good to go. :D

- Regards, RV 8)
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WarTux
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Re: 2c-MtnValleyBat

Post by WarTux »

Rman Virgil wrote:4 of your GWs have pre-placed game objects on them.... you should move either the objects or the GWs. The GW's are for the Skirmish A.I. trucks to build Defenses on them which is how they are used with canny forethought.
Really? I thought that having objects on the gateways wasn't such a big deal. :| I figured that the AI would kill any structures on the gateways before building defenses on them. Can you clarify exactly what will go wrong?
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Re: 2c-MtnValleyBat

Post by Rman Virgil »

.

Ski A.I. Trucks build on GWs. They have no weaps to fight Scav defenses placed on the GWs or to remove map features in their way. In the first instance you cripple the SKI a.i. right out of the gate. In the second instance you cripple the SKI A.I. from utilizing the full breathe of the GWs. There are a number of places to put GWs on the map that would purely serve the ski A.I. right from jump street and not compromise its effectiveness.

In both cases mentioned and pictured - why even bother placing the GWs if you are not gonna use them to optimize the SKI A.I. performance, which is their function ? 5 minutes work, tops, to optimize. You asked. I took valued time to answer practically sans puffery, assuming the question genuine and not merely rhetorical.

And, btw - for at least 8 out of the 10+ years of the game's existence if you placed game objects on GWs you couldn't compile a map out of the editor. Then it was made so you could compile a map out of the editor but it would crash the game. Then it was made so you could compile a map and run it in game with placed game objects on GWs without crashing the game - thus completing the enabling of incompetence by removing the checks. I guess that's progress. ;)

- Waste not, want not... my bad, looks like - RV :ninja:
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Re: 2c-MtnValleyBat

Post by WarTux »

New version uploaded in the first post. Gateways fixed and some dirt tracks placed to break up the monotony in some places. Enjoy! :)
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Re: 2c-MtnValleyBat

Post by WarTux »

Sorry for being so impatient, but what will it take to have this map "approved?"
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Re: 2c-MtnValleyBat

Post by Zarel »

WarTux wrote:Sorry for being so impatient, but what will it take to have this map "approved?"
It will take the reviewers to stop being lazy. I yelled at effigy a few minutes ago, and he's reviewing it right now. :P
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Re: 2c-MtnValleyBat

Post by effigy »

...a mere coincidence. Maps such as these take much thought and consideration for a proper review. ;)

edit: though, I am trying to gather a game on it with any skilled player as we speak....
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: 2c-MtnValleyBat

Post by WarTux »

Noticed your review this morning effigy. Thanks! :)

Though in my defense, the map was supposed to be linear, and meant for big battles as Rman Virgil mentioned in the development thread. ;)
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Re: 2c-MtnValleyBat

Post by effigy »

That's fine :) as I said I can see that it was well thought out (note: I haven't read the dev thread).

Ratings of "3" are suppose to indicate in average map. I was happy to rate this one above that :)
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241