4c-Pyramidal (at last!)

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Mysteryem
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4c-Pyramidal (at last!)

Post by Mysteryem »

At long last I have completed 4c-Pyramidal! Enjoy!
You can also find all of this in the addons section: http://addons.wz2100.net/map/pyramidal

(For those who are a bit lazy, direct link to the map: http://addons.wz2100.net/files/map/pyra ... ramidal.wz)

This is a 4 player map created by me.
The map is set in an arizona setting and features a number of pyramids dotted around the map. The scavengers have a powerful base in the centre and the players start in the four corners of the map. Like most of my maps I have paid a lot of attention to detail. Hopefully the gameplay of this map lives up to my others.

Screenshots (click to see full size):
Image Image Image

Image
(created using V1.2 of BotmanGT's MapPrinter)
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Mysteryem
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Re: 4c-Pyramidal (at last!)

Post by Mysteryem »

There we go, OP updated.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Merowingg
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Re: 4c-Pyramidal (at last!)

Post by Merowingg »

Hello :)

Amazing job.. Now I understand what the sentence "every tile should pay a purpose" means..

This is real craftsmen..

I can only congratulate and enjoy the map..

This map has a spirit !!

Great work, i am truly amazed..

The work of the master..
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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m1ndgames
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Re: 4c-Pyramidal (at last!)

Post by m1ndgames »

looks very good, im surely gonna try it out later :)
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Boris
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Re: 4c-Pyramidal (at last!)

Post by Boris »

nice try..
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ClockWork
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Re: 4c-Pyramidal (at last!)

Post by ClockWork »

...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed.
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Mysteryem
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Re: 4c-Pyramidal (at last!)

Post by Mysteryem »

ClockWork wrote:...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed.
I'm glad you like it. :D
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Verin
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Re: 4c-Pyramidal (at last!)

Post by Verin »

Wow, very detailed!
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Zutai
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Re: 4c-Pyramidal (at last!)

Post by Zutai »

i love the map. but with how i like to play, i have found one issue. its too small. i want to kill more ai's. my blood lust wants to kill more foes in the map. PLEASE make a bigger version of this map.
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Goth Zagog-Thou
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Re: 4c-Pyramidal (at last!)

Post by Goth Zagog-Thou »

Very nicely done, Mysteryem.
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Zutai
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Re: 4c-Pyramidal (at last!)

Post by Zutai »

im trying to make my own version of the map 8c, but im having issues figuring out how to make the cliffs right. think any of you guys could help me?