To explain, I normally build my environmental models with 2 UVW sets(channels): one for a base texture, and one for the lightmap/details. This way tiling textures could be implemented and greatly enhance the look
Multiple UVW sets possible?
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yahodahan
- Trained

- Posts: 52
- Joined: 19 Mar 2009, 01:00
- Location: Chicago, IL
Multiple UVW sets possible?
Hi all, a bit technical question here: Could WZ2100 support multiple UVW sets in the near future? I assume it does not already.
To explain, I normally build my environmental models with 2 UVW sets(channels): one for a base texture, and one for the lightmap/details. This way tiling textures could be implemented and greatly enhance the look
Just checking, thanks!
To explain, I normally build my environmental models with 2 UVW sets(channels): one for a base texture, and one for the lightmap/details. This way tiling textures could be implemented and greatly enhance the look
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Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Multiple UVW sets possible?
Yes, that would certainly be practical, the lightmaps usually require less resolution but don't allow geometry to use the same uv coordinates.
For example, the wheels on a vehicle would share the same texture map but would require different lightmaps for each wheel.
For example, the wheels on a vehicle would share the same texture map but would require different lightmaps for each wheel.


-insert deep philosophical statement here-