Multiple UVW sets possible?

Improving the artwork in Warzone2100 - not for mod discussions
yahodahan
Trained
Trained
Posts: 52
Joined: 19 Mar 2009, 01:00
Location: Chicago, IL

Multiple UVW sets possible?

Post by yahodahan »

Hi all, a bit technical question here: Could WZ2100 support multiple UVW sets in the near future? I assume it does not already.

To explain, I normally build my environmental models with 2 UVW sets(channels): one for a base texture, and one for the lightmap/details. This way tiling textures could be implemented and greatly enhance the look :D Just checking, thanks!
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Multiple UVW sets possible?

Post by Jorzi »

Yes, that would certainly be practical, the lightmaps usually require less resolution but don't allow geometry to use the same uv coordinates.
For example, the wheels on a vehicle would share the same texture map but would require different lightmaps for each wheel.
ImageImage
-insert deep philosophical statement here-