tweaked tileset textures
- Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
tweaked tileset textures
Updated:
*Reduced bumpmapped filter depth to fix 'honey' effect on tile textures
*Doubled the size of arizona(desert),rockies(snow),urban textures(from 256x256 to 512x512
*Performed some clean-up to all 3 feature sets
*Brushed up the trees in rockies(snow) to make them more impressive in game
*Added colored windows to urban buildings textures
should work:
http://upload2.net/page/download/MnJpfP ... 2.zip.html
not working yet:
http://files.filefront.com//;7237842;/
how to use:
create a folder called 'texpages'(case sensitive) in the directory where warzone executable resides,then copy the 3 png files to the newly created folder.
edit:looks like it will take some time for filefront to upload the files to its servers...will try uploading to another site now...sorry about that
*Reduced bumpmapped filter depth to fix 'honey' effect on tile textures
*Doubled the size of arizona(desert),rockies(snow),urban textures(from 256x256 to 512x512
*Performed some clean-up to all 3 feature sets
*Brushed up the trees in rockies(snow) to make them more impressive in game
*Added colored windows to urban buildings textures
should work:
http://upload2.net/page/download/MnJpfP ... 2.zip.html
not working yet:
http://files.filefront.com//;7237842;/
how to use:
create a folder called 'texpages'(case sensitive) in the directory where warzone executable resides,then copy the 3 png files to the newly created folder.
edit:looks like it will take some time for filefront to upload the files to its servers...will try uploading to another site now...sorry about that
Last edited by Watermelon on 14 Apr 2007, 18:31, edited 1 time in total.
tasks postponed until the trunk is relatively stable again.
- DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: tweaked tileset textures
Could someone upload this somewhere? RapidShare doesn't work with my browser. (I only get a 10KB html file instead of whatever file it should download.)
- Terminator
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- Location: Ukraine
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Re: tweaked tileset textures
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
- lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: tweaked tileset textures
grim did a rotationaly seamless tutorial - if your interested in seeing tiles without the seams go Here....
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: tweaked tileset textures
IMO the bump effect is much to strong and shiny. It now looks like honey or plastic...
- Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: tweaked tileset textures
I'll see if I can darken it a bit/reduce the depth of the bumpmapping,though I think it does look alot better than the original 'blur' ones...
tasks postponed until the trunk is relatively stable again.
Re: tweaked tileset textures
check out the "map -> make seamless" filter in gimp -- it might make the texture look bad, but it's guaranteed to remove any possible seems (if you still see seams in wz from that tile, it's because of the renderer or your gfx card, not the texture).
- Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: tweaked tileset textures
thanks I'll take a look at it later.kage wrote: check out the "map -> make seamless" filter in gimp -- it might make the texture look bad, but it's guaranteed to remove any possible seems (if you still see seams in wz from that tile, it's because of the renderer or your gfx card, not the texture).
tasks postponed until the trunk is relatively stable again.
- Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: tweaked tileset textures
*Reduced bumpmapped filter depth to fix 'honey' effect on tile textures
*Doubled the size of arizona(desert),rockies(snow),urban textures(from 256x256 to 512x512
*Performed some clean-up to all 3 feature sets
*Brushed up the trees in rockies(snow) to make them more impressive in game
*Added colored windows to urban buildings textures
http://files.filefront.com//;7237842;/
*Doubled the size of arizona(desert),rockies(snow),urban textures(from 256x256 to 512x512
*Performed some clean-up to all 3 feature sets
*Brushed up the trees in rockies(snow) to make them more impressive in game
*Added colored windows to urban buildings textures
http://files.filefront.com//;7237842;/
tasks postponed until the trunk is relatively stable again.
- DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: tweaked tileset textures
Your download has failed. You have an invalid session set. Click here to try your download again.
- lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: tweaked tileset textures
you wish them to be uploaded to the ftp?
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: tweaked tileset textures
If possible... I seem to have problems with all those upload sites. 
- lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: tweaked tileset textures
DevUrandom wrote: If possible... I seem to have problems with all those upload sites.![]()
done - is in the fmv folder.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: tweaked tileset textures
That's my folder >:( :Dlav_coyote25 wrote:
done - is in the fmv folder.
