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NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 27 May 2010, 14:22
My first map (:
A small "engineered" 4-player map with scavengers and fortified bases.
28 oils in total: 4 per base + 12 controlled by scavengers.
Created with flaME. License: do whatever you want with it
Feel free to report problems (if any).
v1.03 fixed the medium bases mode, where different factories and labs were removed for different players.
Attachments
4c-Garden-1-03.wz
(8.49 KiB) Downloaded 408 times
Last edited by
NoQ on 26 Oct 2010, 09:09, edited 3 times in total.
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 28 May 2010, 12:12
Updated. A bugfix release, and i've planted some trees and added some oil drums near the edges.
Scavengers are pretty hard here
May i upload it to the addons section?
P.S. When i've tried to upload it i also got this:
[phpBB Debug]PHP Notice: in file /var/www/virtual/wz2100.net/addons.wz2100.net/htdocs/lib/wzaddons.lib.php on line 615 : Undefined index: status
KukY
Regular
Posts: 1859 Joined: 20 Mar 2009, 21:56
Post
by KukY » 28 May 2010, 18:09
hao wrote: May i upload it to the addons section?
P.S. When i've tried to upload it i also got this:
[phpBB Debug]PHP Notice: in file /var/www/virtual/wz2100.net/addons.wz2100.net/htdocs/lib/wzaddons.lib.php on line 615 : Undefined index: status
It isn't "you may", you
should upload them there.
I also often see those messeages, but everything works fine.
Zi-Chan
Trained
Posts: 180 Joined: 12 Aug 2008, 01:06
Post
by Zi-Chan » 28 May 2010, 19:31
KukY wrote: hao wrote: May i upload it to the addons section?
It isn't "you may", you
should upload them there.
But only when your map/mod is finished and you are not gonna edit it anymore.
KukY
Regular
Posts: 1859 Joined: 20 Mar 2009, 21:56
Post
by KukY » 28 May 2010, 19:34
Zi-Chan wrote: But only when your map/mod is finished and you are not gonna edit it anymore.
You can always edit your submitted mods and upload new versions.
Release early, release often.
Zi-Chan
Trained
Posts: 180 Joined: 12 Aug 2008, 01:06
Post
by Zi-Chan » 28 May 2010, 19:38
KukY wrote: You can always edit your submitted mods and upload new versions.
Release early, release often.
I was more about the downloaders. It's better when at least the map is finished, otherwise you would have to check for updates.
We got no auto updater yet and correct me if i'm wrong, but i think, the downloading of the maps from others players in multiplayer is not the first choice when you want to keep them in your maps-folder.
Christheturtle
Trained
Posts: 97 Joined: 28 May 2010, 03:00
Post
by Christheturtle » 28 May 2010, 19:58
Congratulations on your first map contribution, I will give it a go myself at some point today.
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 29 May 2010, 13:20
But only when your map/mod is finished and you are not gonna edit it anymore.
I think it is actually
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 16 Jun 2010, 08:53
omg omg omg two unbuildable oil derricks!
How did i miss them??
Fixed now, reuploaded.