Removed structures/weapons.

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ninjatoast
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Removed structures/weapons.

Post by ninjatoast »

I thought it'd be a little fun to remember some of the things that were in the original game, but have been removed.
I'm not sure how many there are though >.<

First thing- Dragon's teeth. They were basically tank traps but with more health and (In my opinion) Looked nice.
I'm going to be trying out mapping and modeling soon.
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Zarel
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Re: Removed structures/weapons.

Post by Zarel »

By "original game", I assume you mean the demo. Dragons' teeth were taken out before the retail 1.00 version.
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ninjatoast
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Re: Removed structures/weapons.

Post by ninjatoast »

I was sure they were in the PS1 version I had...
Maybe I played the demo too often then >.< Sorry.
I'm going to be trying out mapping and modeling soon.
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MaNGusT
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Re: Removed structures/weapons.

Post by MaNGusT »

I always dream about "true" tank traps, which don't block an units moving but "break" propulsions that stops unit forever(but unit still can fire until it will be repaired or destroyed). :)
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Roux Le Corps
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Re: Removed structures/weapons.

Post by Roux Le Corps »

Ahh.... tank traps... i think they are fair useless seeing as hardcrete is so easy to get ^_^
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BlueMaxima
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Re: Removed structures/weapons.

Post by BlueMaxima »

That is true, Roux Le Corps. Damn fine shame too.
Bring back...ducks!
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Roux Le Corps
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Re: Removed structures/weapons.

Post by Roux Le Corps »

good for gates ~unless you have a mod~ just have a truck demolish and rebuild it, almost zero cost and works ^_^
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KukY
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Re: Removed structures/weapons.

Post by KukY »

Roux Le Corps wrote:good for gates ~unless you have a mod~ just have a truck demolish and rebuild it, almost zero cost and works ^_^
No, you just use Truck to build it, then Alt+Click to destroy it.
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Roux Le Corps
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Re: Removed structures/weapons.

Post by Roux Le Corps »

pfft... your messing with my mojo! ^_^
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3drts
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Re: Removed structures/weapons.

Post by 3drts »

Tank traps build faster, and take 3/5 the power, so if you want to seal off an area fast, they are good.
This primarily applies when unescorted trucks are sent out, to block other trucks.

Its also less effective now that structures will destroy walls and tank traps.

I can recall build wars were one half builds walls, to block another truck, and then races to get up a tower.

Also since tank traps can be fired through, if you brought mobile forces with you, you may not want to put up walls at first.
Maybe you seal off the entrance with tank traps, while your units wait to kill anything that approaches, then once you get up a few towers, you replace the traps with walls, and move your mobile forces elsewhere.
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Tenoh
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Re: Removed structures/weapons.

Post by Tenoh »

I would give tank traps way more hp cause right now they are mostly useless.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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