Removed structures/weapons.
- ninjatoast
- Rookie

- Posts: 21
- Joined: 23 Jan 2009, 19:41
Removed structures/weapons.
I thought it'd be a little fun to remember some of the things that were in the original game, but have been removed.
I'm not sure how many there are though >.<
First thing- Dragon's teeth. They were basically tank traps but with more health and (In my opinion) Looked nice.
I'm not sure how many there are though >.<
First thing- Dragon's teeth. They were basically tank traps but with more health and (In my opinion) Looked nice.
I'm going to be trying out mapping and modeling soon.
Re: Removed structures/weapons.
By "original game", I assume you mean the demo. Dragons' teeth were taken out before the retail 1.00 version.
- ninjatoast
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- Posts: 21
- Joined: 23 Jan 2009, 19:41
Re: Removed structures/weapons.
I was sure they were in the PS1 version I had...
Maybe I played the demo too often then >.< Sorry.
Maybe I played the demo too often then >.< Sorry.
I'm going to be trying out mapping and modeling soon.
Re: Removed structures/weapons.
I always dream about "true" tank traps, which don't block an units moving but "break" propulsions that stops unit forever(but unit still can fire until it will be repaired or destroyed). 
- Roux Le Corps
- Regular

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- Location: Deep in the mountain ranges
Re: Removed structures/weapons.
Ahh.... tank traps... i think they are fair useless seeing as hardcrete is so easy to get ^_^

- BlueMaxima
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Re: Removed structures/weapons.
That is true, Roux Le Corps. Damn fine shame too.
Bring back...ducks!
- Roux Le Corps
- Regular

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- Joined: 11 May 2010, 07:42
- Location: Deep in the mountain ranges
Re: Removed structures/weapons.
good for gates ~unless you have a mod~ just have a truck demolish and rebuild it, almost zero cost and works ^_^

Re: Removed structures/weapons.
No, you just use Truck to build it, then Alt+Click to destroy it.Roux Le Corps wrote:good for gates ~unless you have a mod~ just have a truck demolish and rebuild it, almost zero cost and works ^_^
- Roux Le Corps
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- Joined: 11 May 2010, 07:42
- Location: Deep in the mountain ranges
Re: Removed structures/weapons.
Tank traps build faster, and take 3/5 the power, so if you want to seal off an area fast, they are good.
This primarily applies when unescorted trucks are sent out, to block other trucks.
Its also less effective now that structures will destroy walls and tank traps.
I can recall build wars were one half builds walls, to block another truck, and then races to get up a tower.
Also since tank traps can be fired through, if you brought mobile forces with you, you may not want to put up walls at first.
Maybe you seal off the entrance with tank traps, while your units wait to kill anything that approaches, then once you get up a few towers, you replace the traps with walls, and move your mobile forces elsewhere.
This primarily applies when unescorted trucks are sent out, to block other trucks.
Its also less effective now that structures will destroy walls and tank traps.
I can recall build wars were one half builds walls, to block another truck, and then races to get up a tower.
Also since tank traps can be fired through, if you brought mobile forces with you, you may not want to put up walls at first.
Maybe you seal off the entrance with tank traps, while your units wait to kill anything that approaches, then once you get up a few towers, you replace the traps with walls, and move your mobile forces elsewhere.
Re: Removed structures/weapons.
I would give tank traps way more hp cause right now they are mostly useless.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
