Map Development Halted!!!

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DraLUSAD
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Joined: 04 Aug 2009, 14:14
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Map Development Halted!!!

Post by DraLUSAD »

Hiya everyone, i've been away some times, and too busy with other things, but, i kinda lost track of some of me maps i had developed, anyway, i had to wipe me PC and forgot about the editor and me maps, and kinda lost them... hopefully... the Flame Map Editor can open up .wz maps so i can then continue on editing them :)
Back and working on more maps than before.
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Olrox
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Re: Map Development Halted!!!

Post by Olrox »

DraLUSAD wrote:the Flame Map Editor can open up .wz maps so i can then continue on editing them :)
It sure can, but forget about auto-textures. "Per-vertex texture type" information is lost with .wz format, while .fme files keep all that info.

Hopefully Flail13 will be able to have a workaround for that (I've inquired about some things in the original flaME topic but got no response).

~Olrox
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Flail13
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Re: Map Development Halted!!!

Post by Flail13 »

flaME 1.03 can recreate that info, but it doesnt happen automatically when you load a .wz file. the button to do it is "reinterpret terrain" on the tab with "set all triangles". i should have explained it more in the map editor topic.
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Olrox
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Re: Map Development Halted!!!

Post by Olrox »

Flail13 wrote:flaME 1.03 can recreate that info, but it doesnt happen automatically when you load a .wz file. the button to do it is "reinterpret terrain" on the tab with "set all triangles". i should have explained it more in the map editor topic.
Oh, that's nice! :)