Map Development Halted!!!
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DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Map Development Halted!!!
Hiya everyone, i've been away some times, and too busy with other things, but, i kinda lost track of some of me maps i had developed, anyway, i had to wipe me PC and forgot about the editor and me maps, and kinda lost them... hopefully... the Flame Map Editor can open up .wz maps so i can then continue on editing them 
Back and working on more maps than before.
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: Map Development Halted!!!
It sure can, but forget about auto-textures. "Per-vertex texture type" information is lost with .wz format, while .fme files keep all that info.DraLUSAD wrote:the Flame Map Editor can open up .wz maps so i can then continue on editing them
Hopefully Flail13 will be able to have a workaround for that (I've inquired about some things in the original flaME topic but got no response).
~Olrox
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Flail13
- Code contributor

- Posts: 263
- Joined: 16 May 2008, 12:00
Re: Map Development Halted!!!
flaME 1.03 can recreate that info, but it doesnt happen automatically when you load a .wz file. the button to do it is "reinterpret terrain" on the tab with "set all triangles". i should have explained it more in the map editor topic.
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: Map Development Halted!!!
Oh, that's nice!Flail13 wrote:flaME 1.03 can recreate that info, but it doesnt happen automatically when you load a .wz file. the button to do it is "reinterpret terrain" on the tab with "set all triangles". i should have explained it more in the map editor topic.