How do i change what tech you start with?

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Raem_Lylar
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Joined: 22 Jul 2008, 17:44

How do i change what tech you start with?

Post by Raem_Lylar »

For my mod: viewtopic.php?f=5&t=5187
I need to know if its possible to make it so that a component, i.e a cyborg, requires 2 research topics to become available for production.

Currently, that seems impossible as i tried it myself, i had an entry for every super cyborg requiring their equivalent tank weapon to be researched and for my Super Cyborg Production topic to be researched.

The result was that EITHER topic resulted in the supborg being available, instead of the intended result of requiring BOTH topics. So can my mod go in this direction? And if it can't i formally request the feature added for modders.

EDIT:
Here are the relevant entries in resultcomponent.txt:

Code: Select all

R-Wpn-Missile2A-T,Cyb-Hvybod-A-T,BODY,0,0,2
R-Wpn-Cannon5,Cyb-Hvybod-Acannon,BODY,0,0,2
R-Wpn-Cannon4AMk1,Cyb-Hvybod-HPV,BODY,0,0,2
R-Wpn-Cannon3Mk1,Cyb-Hvybod-Mcannon,BODY,0,0,2
R-Wpn-Laser02,Cyb-Hvybod-PulseLsr,BODY,0,0,2
R-Wpn-RailGun02,Cyb-Hvybod-RailGunner,BODY,0,0,2
R-Wpn-Rocket07-Tank-Killer,Cyb-Hvybod-TK,BODY,0,0,2
R-Struc-SuperCyborgProduction,Cyb-Hvybod-A-T,BODY,0,0,2
R-Struc-SuperCyborgProduction,Cyb-Hvybod-Acannon,BODY,0,0,2
R-Struc-SuperCyborgProduction,Cyb-Hvybod-HPV,BODY,0,0,2
R-Struc-SuperCyborgProduction,Cyb-Hvybod-Mcannon,BODY,0,0,2
R-Struc-SuperCyborgProduction,Cyb-Hvybod-PulseLsr,BODY,0,0,2
R-Struc-SuperCyborgProduction,Cyb-Hvybod-RailGunner,BODY,0,0,2
R-Struc-SuperCyborgProduction,Cyb-Hvybod-TK,BODY,0,0,2
[/size]
Last edited by Raem_Lylar on 29 Apr 2010, 17:45, edited 1 time in total.
Main: Arithyce
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Zarel
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Re: Question about resultcomponent.txt

Post by Zarel »

No, you can't do that.
Raem_Lylar
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Joined: 22 Jul 2008, 17:44

Re: How do i change what tech you start with?

Post by Raem_Lylar »

I need to know which file i must altar in order to change the topics available at game start (no bases).
Main: Arithyce
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