The implications of the final cutscene. (SPOILER WARNING)
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Crane
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The implications of the final cutscene. (SPOILER WARNING)
I've always wondered what the final cutscene implies - at first, it seems all is well, as Reed / NEXUS is destroyed and the narrator speaks of rebuilding civilisation, only for it to end with some kind of satellite communication and then the spinning NEXUS logo appearing one last time, with the narrator laughing. I'm sure it's deliberately left open to interpretation, but what do people think it might imply?
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Zarel
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Re: The implications of the final cutscene. (SPOILER WARNING
It's fairly clear. Basically, the narrator and the Project believe that Nexus has been eliminated, but Nexus has backups in a remote facility, and as the cutscene ends, Nexus begins to try to retake the world, starting by taking control of the satellite system again.
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Buginator
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Re: The implications of the final cutscene. (SPOILER WARNING
Zarel wrote:It's fairly clear. Basically, the narrator and the Project believe that Nexus has been eliminated, but Nexus has backups in a remote facility, and as the cutscene ends, Nexus begins to try to retake the world, starting by taking control of the satellite system again.
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and it ends here.
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3drts
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Re: The implications of the final cutscene. (SPOILER WARNING
Basically, I think it implies Nexus downloaded hist consciousness to another location, before he was destroyed.
Personally, I think Nexus could have been done as a badass enemy.... like Skynet from "Terminator", except the machine sentience's "original hardware" was a human brain, and it makes use of biological brains (Cybernetic Biomechanical brains?) , not just a superficial biological skin as in the terminator "skin jobs".
But the dialog of Nexus, and the face it gives itself.... SOOOOOO cheesy / corny.
Nexus seemed much more badass before it actually started talking to you.... when it was some sort of sentient computer virus (much like the one in Terminator 3), and trying to put itself/its memory banks back together....
Its first dialog wasn't too bad, the "open your systems to me... / as I once cleansed the world in fire... " speech, but when it starts laughing and moving its head forward and back, changing colors, lame.....
Personally, I think Nexus could have been done as a badass enemy.... like Skynet from "Terminator", except the machine sentience's "original hardware" was a human brain, and it makes use of biological brains (Cybernetic Biomechanical brains?) , not just a superficial biological skin as in the terminator "skin jobs".
But the dialog of Nexus, and the face it gives itself.... SOOOOOO cheesy / corny.
Nexus seemed much more badass before it actually started talking to you.... when it was some sort of sentient computer virus (much like the one in Terminator 3), and trying to put itself/its memory banks back together....
Its first dialog wasn't too bad, the "open your systems to me... / as I once cleansed the world in fire... " speech, but when it starts laughing and moving its head forward and back, changing colors, lame.....
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Crane
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Re: The implications of the final cutscene. (SPOILER WARNING
What got me is that the final laugh was the narrator's and not that of NEXUS, which is why I'm wondering if the narrator was connected to NEXUS at some point. Also, during the second to last level, you actually research the Nexus Intruder Program...
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Zarel
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Re: The implications of the final cutscene. (SPOILER WARNING
...really? I always thought the final laugh was Nexus...
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Crane
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Re: The implications of the final cutscene. (SPOILER WARNING
It's hard to be certain, but after hearing the narrator's pledge, the laugh does sound like his voice. Open to interpretation.
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XboxJosh
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Re: The implications of the final cutscene. (SPOILER WARNING
Perhaps the narrator is Dr. Reed? I think that's just silly, but like Crane said, it's definitely up to interpretation...
(I always thought it was Nexus too...)
(I always thought it was Nexus too...)
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Olrox
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Re: The implications of the final cutscene. (SPOILER WARNING
I second that. NEXUS starts to look stupid when he starts doing that, playing the frustrated mad villain.3drts wrote: Its first dialog wasn't too bad, the "open your systems to me... / as I once cleansed the world in fire... " speech, but when it starts laughing and moving its head forward and back, changing colors, lame.....
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icefire
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Re: The implications of the final cutscene. (SPOILER WARNING
His dialog does get pretty cheesy at some points, and at others it cracks me up.
For some reason that just got me laughing, and I can't tell why.NEXUS wrote: You are weak flesh things, I am strong and have many parts!
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3drts
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Re: The implications of the final cutscene. (SPOILER WARNING
It could be worse
"You are weak flesh things, I am strong and have many parts!"
->
"You are weak flesh things, I am strong and have many members!"
[...]
Edit: Joke seriously abbreviated. Keep the language minor-friendly around here, please. - Per
"You are weak flesh things, I am strong and have many parts!"
->
"You are weak flesh things, I am strong and have many members!"
[...]
Edit: Joke seriously abbreviated. Keep the language minor-friendly around here, please. - Per
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nobby
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Re: The implications of the final cutscene. (SPOILER WARNING
I can't find a reference to who did the voice acting for WZ (although I'm sure I've seen it somewhere), but I suspect that they might just sound similar because they were voiced by the same actor.
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marsbound2024
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Re: The implications of the final cutscene. (SPOILER WARNING
I think it's highly doubtful the narrator had anything to do with NEXUS, since the narrator (is this the same one from the intro cutscene?) talks about fleeing Seattle early in '86 and beginning the Project. But does anyone have links to some Warzone 2100 lore and other relevant materials that talk about the story behind the game?
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Zarel
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Re: The implications of the final cutscene. (SPOILER WARNING
Both narrators (the one in the intro cutscene and the one in the mission briefings, which are different) represent the Project.
For lore, see http://guide.wz2100.net/story
For lore, see http://guide.wz2100.net/story
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themousemaster
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Re: The implications of the final cutscene. (SPOILER WARNING
It's hard to find a game.. well, an anything these days that doesn't leave a "hook" that can be used for a follow-up, even if it never does.Crane wrote:I've always wondered what the final cutscene implies - at first, it seems all is well, as Reed / NEXUS is destroyed and the narrator speaks of rebuilding civilisation, only for it to end with some kind of satellite communication and then the spinning NEXUS logo appearing one last time, with the narrator laughing. I'm sure it's deliberately left open to interpretation, but what do people think it might imply?
That said, why on earth the Project would assume a computer program, that had just been meganuked, would be killed by the destruction of a few large computers is beyond me. The only way to eliminate ANY computer program is to either
A) Destroy/Flash every piece of programmable hardware in existence, or
B) Apply a computer virus to the same ubiquitous system distribution that the taret-program was exposed to.
You want some Wild Mass Guessing? Here's some!
--- The Project Command is fully aware that Nexus is likely not stopped just by destroying a central core, but doesn't want to tell it's members this because they needed a morale boost. Would likely be working on a retro-virus if this is the case, but needs to keep intel on at least 1 existing Nexus infestation for deployment in future.
--- The Project Command is a "Sleeper" of Nexus
--- The Project Command has a Starcraft-like "take control of" plan for The Zer... err, Nexus (like that ever works)
--- The Project Command is braindead.
--- Nexus migrated to what's let of New Paradigm (Collective got nuked, NP is still around after all)
--- Nexus is going to bide it's time until humanity discovers the technology for Mass Relays, when it can finally re-establish it's communication with Reaper homeworld.