I've done a search on the forums, and tried a bit of simple modding, but I couldn't find/do it correctly.
Is it possible to get the full multiplayer tech tree in the single player campaigns? If so, how do I do it/what do I have to mod?
Multiplayer tech' tree in Singleplayer?
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: Multiplayer tech' tree in Singleplayer?
*bump*
I was also wondering about that. Is this possible with file substitution only, or would require text-editting?
I appreciate the help of any more experienced members greatly, thanks!
~Olrox
I was also wondering about that. Is this possible with file substitution only, or would require text-editting?
I appreciate the help of any more experienced members greatly, thanks!
~Olrox
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dmkp
- Trained

- Posts: 182
- Joined: 08 Jan 2010, 20:50
- Location: UK
Re: Multiplayer tech' tree in Singleplayer?
All you'd need to do is dump the files from the multiplayer folder into the cam1/cam2 etc folders.
But the scripts reference a lot of the research topics to create the artifacts I think. So might be a good idea to copy the contents of research.txt and add it to the bottom of the file or something. And delete duplicate entries.
But the scripts reference a lot of the research topics to create the artifacts I think. So might be a good idea to copy the contents of research.txt and add it to the bottom of the file or something. And delete duplicate entries.
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: Multiplayer tech' tree in Singleplayer?
You sure? Doesn't the campaign script limit everything to the base.wz file? If we're adding the techs, would the game find the models and texpages?dmkp wrote:All you'd need to do is dump the files from the multiplayer folder into the cam1/cam2 etc folders.
~Olrox