Multiplayer tech' tree in Singleplayer?

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Ormagoden
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Joined: 26 Feb 2010, 16:43

Multiplayer tech' tree in Singleplayer?

Post by Ormagoden »

I've done a search on the forums, and tried a bit of simple modding, but I couldn't find/do it correctly.

Is it possible to get the full multiplayer tech tree in the single player campaigns? If so, how do I do it/what do I have to mod?
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Olrox
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Joined: 03 Jul 2007, 19:10

Re: Multiplayer tech' tree in Singleplayer?

Post by Olrox »

*bump*
I was also wondering about that. Is this possible with file substitution only, or would require text-editting?
I appreciate the help of any more experienced members greatly, thanks!

~Olrox
dmkp
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Re: Multiplayer tech' tree in Singleplayer?

Post by dmkp »

All you'd need to do is dump the files from the multiplayer folder into the cam1/cam2 etc folders.

But the scripts reference a lot of the research topics to create the artifacts I think. So might be a good idea to copy the contents of research.txt and add it to the bottom of the file or something. And delete duplicate entries.
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Olrox
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Joined: 03 Jul 2007, 19:10

Re: Multiplayer tech' tree in Singleplayer?

Post by Olrox »

dmkp wrote:All you'd need to do is dump the files from the multiplayer folder into the cam1/cam2 etc folders.
You sure? Doesn't the campaign script limit everything to the base.wz file? If we're adding the techs, would the game find the models and texpages?

~Olrox