Made a model from nothing, mapped it, made textures for it, converted it, rescaled it, put connectors in it, put it on the correct folder, changed the .wrf files and put the textures on the right folder, storaged it all on a .zip and renamed it to "boa.wz", and placed it on the mods folder and applied the mod.
And then...
I did it!
That's the first model I've achieved to get ingame by myself.
Special thanks go to Mysteryem for providing me with excellent help - definetely what I needed to finally get the procedure into my head. Thanks also to everyone that supported me with good comments about my models - without your support, I wouldn't find the patience to go through everything I've got through since I've joined this forums.
Anyway, I'm still working on it, adjusting scale, size and messing with PIEslicer (fighting with it actually. "Now, just scale it properly... hmm... hmmmm... WHA... NO SCALE?!!
Perhaps I'll even aggregate what I've got to know and write a complete, contextualized guide about creating custom stuff, later.
It doesn't have VTOL versions and its hover looks bad (because I've actually only exchanged the file with the dragon body, I'll still get into copying sections of the files, changing stats and making special propulsions for it), but I've designed it to look good with any propulsion. Especially with VTOL.
It's supposed to be a "Project Super-Heavy Body".
Comments about needed improvements to anything are welcome as always, geometry, texture, geometry
~Olrox

