New power idea

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
dmkp
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New power idea

Post by dmkp »

This idea came to me when thinking about those missions with a time limit, and those without.

Instead of having a "store" of power, like money.



Things could be built based on income value. That way, you don't have to wait 10 mins for power to build up before you can continue contructing your base.

Could affect how many things can be built simultaneously, and of what quality?



Don't know if this is viable but might be cool.
GooglyBoogly
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Re: New power idea

Post by GooglyBoogly »

Example please? I don't quite follow your suggestion.
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Zarel
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Re: New power idea

Post by Zarel »

Trunk is currently like that, but it's causing a few problems, and I prefer the exact opposite system, anyway.

For reference, Warzone uses a halfway system of having a "power accrue" phase followed by a "build" phase, which is fairly rare in games.

Most games use either:

1. Some games, like StarCraft, use a direct debit system: If you don't have the money, you can't start building something. If you do, all the money is taken away at once, and building proceeds as normal with no further money. It's simple and easy.

2. Some games, like Supreme Commander, use a money flow system: You start building, and money is deducted at a constant rate while you're building. If you're out of money, build speed is slowed down to your money generation speed.

dmkp is suggesting that we move to #2. I'll note that that's what current trunk already uses: viewtopic.php?f=6&t=2969

The main problem with #2 is that sync is a bit harder to achieve. It also makes it lots harder to figure out if you have enough money to build something - instead of just being like "This thing costs 450 power, I have 472 power, so I have enough", you have to do calculus, which is not fun. You shouldn't ever have to do calculus while playing a game. :/

It also exacerbates the "ally is researching something slowly" problem. With #2, you never know if your ally is researching at full-speed, and for some key research topics, that's extremely important. With #1, it's obvious - you're either researching full-speed, or you're not researching at all. It simplifies a lot of the game.

That's why I'm moving to #1.
dmkp
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Re: New power idea

Post by dmkp »

Similar to that. I was more thinking that everything that can be built has like.. a quality value or something like that.

And you have to have a certain income to build it.


E.g.

you could spit out mg-viper-wheels constantly with 4 oil derricks if that's all that's being built.

Does that make more sense?