Limiting tech in skirmish
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Zarax
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Limiting tech in skirmish
Hi,
I don't know if this came up, but would it be possible to add a setting that allows the player to limit the tech level that can be researched in a skirmish game?
I love playing T1 and T2, but by the time the game reaches T3 it starts feeling forced towards laser tech and less weapon variety.
I don't know if this came up, but would it be possible to add a setting that allows the player to limit the tech level that can be researched in a skirmish game?
I love playing T1 and T2, but by the time the game reaches T3 it starts feeling forced towards laser tech and less weapon variety.
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Samowar
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Re: Limiting tech in skirmish
Limit the number of research facilities. If you manage to reach T3 from T1-nobases with just one RF per player... you have too much time 
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Zarax
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Re: Limiting tech in skirmish
I don't like to put artificial constraints on building...
It's just that imho T3 weaponry looses the sense of immersion for me.
It's just that imho T3 weaponry looses the sense of immersion for me.
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Buginator
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Re: Limiting tech in skirmish
There was a mod someplace on the forum that did exactly this.
and it ends here.
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KukY
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Re: Limiting tech in skirmish
But there is no way it survived The Big Server Crash...Buginator wrote:There was a mod someplace on the forum that did exactly this.
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Assault Gunner
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Re: Limiting tech in skirmish
Anyways, Lasers are AP, right? And Gauss Cannons, also a T3 weapon, are all-rounders. Methinks that one of his points is invalid... Not that I think his request is.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Zarax
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Re: Limiting tech in skirmish
I didn't say it's less varied, I just said it feels less so...
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Zarel
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Re: Limiting tech in skirmish
Well, the gauss weapons are horrendously poorly thought-out, I'll give you that... Cannons were far better...
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Assault Gunner
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Re: Limiting tech in skirmish
Why do you say that? I just want to see your reasoning.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Zarax
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Re: Limiting tech in skirmish
Lasers and gauss cannons at least imho lacks the "oomph" that guns and missiles have, at least visually.
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Zarel
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Re: Limiting tech in skirmish
Cannon variety (after latest rebalance):Assault Gunner wrote:Why do you say that? I just want to see your reasoning.
Light splash attack:
- Light Cannon
- Assault Cannon
- Twin Assault Cannon
Heavy splash attack:
- Medium Cannon
- Heavy Cannon
Penetrating hybrid-ground/AA long-range attack:
- Hyper Velocity Cannon
Low HP high-damage heavy splash attack:
- Plasma Cannon
Five niches.
Rail variety:
Penetrating long-range light splash attack:
- Needle Gun
Penetrating long-range heavy splash attack:
- Rail Gun
- Gauss Cannon
Significantly less variety than any other weapon progression in the game, except maybe flamer (Hmm, we should work on flamers next).
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Zarax
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Re: Limiting tech in skirmish
Well, flamers *could* evolve something like "plasma cannon", which could be a beam weapon with large splash and slightly better range.
Tweaking the flamer GFX shouldn't be to hard, after all we're still talking about superheated materials.
Tweaking the flamer GFX shouldn't be to hard, after all we're still talking about superheated materials.
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dmkp
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Re: Limiting tech in skirmish
Well there are several varieties of flame-like bombs. Perhaps these could be put into turrets too?
There are already these turrets:
Flamer (the little piddly one which isn't any use past Alpha 2
)
Inferno (the fat one with the piddly gun on, also useless)
Thermite (I think that's what the green one is, rapid reloading, pretty decent range, cool turret).
There are already these turrets:
Flamer (the little piddly one which isn't any use past Alpha 2
Inferno (the fat one with the piddly gun on, also useless)
Thermite (I think that's what the green one is, rapid reloading, pretty decent range, cool turret).
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Assault Gunner
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Re: Limiting tech in skirmish
@Zarax
We already have a plasma cannon.
Furthermore, it seems to me that flamers do not need much improvement in variety, what with the incendiary arty weapons and incendiary bombs.
It seems to me that the Rail weapons are the only ones that require improvement... Perhaps a hypervelocity bomb? Or AA Gauss weapons?
We already have a plasma cannon.
Furthermore, it seems to me that flamers do not need much improvement in variety, what with the incendiary arty weapons and incendiary bombs.
It seems to me that the Rail weapons are the only ones that require improvement... Perhaps a hypervelocity bomb? Or AA Gauss weapons?
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Zarax
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Re: Limiting tech in skirmish
AA gauss sounds good to me.
Perhaps an HPV array?
Think about 4x or 6x HPV cannons firing in a salvo, would be a quite powerful medium range weapon, basically a gun version of the mini rocket array.
Perhaps an HPV array?
Think about 4x or 6x HPV cannons firing in a salvo, would be a quite powerful medium range weapon, basically a gun version of the mini rocket array.