No Time Limits

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XboxJosh
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No Time Limits

Post by XboxJosh »

This is a campaign mod for those of you who need the time limits removed, or just want to relax in the campaign instead of being rushed.

I made this while toying with campaign scripting.

Please report any bugs here! :D

-XboxJosh
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Alias: Cipher[SSC]

System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
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Buginator
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Re: No Time Limits

Post by Buginator »

:stare: translation, I really, really suck at the game?

Seriously, without a time limit, the game becomes *way* too easy, and offers no challenge at all.

...but, to each his own I guess. :rolleyes:
and it ends here.
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XboxJosh
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Location: Texas, USA

Re: No Time Limits

Post by XboxJosh »

No, I don't need this. I just noticed some people complaining about it a while back, and thought I'd share the first of my foray into WZScript.

Alias: Cipher[SSC]

System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
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Buginator
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Joined: 04 Nov 2007, 02:20

Re: No Time Limits

Post by Buginator »

Heh, I didn't mean you suck, I meant people who would use it suck.
:stare: :3 :| :!!!:
and it ends here.
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Zarel
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Location: Minnesota, USA

Re: No Time Limits

Post by Zarel »

I don't know, the game's about as easy with and without time limits. No time limits just means you don't have to save/reload when your army dies, you just rebuild and continue...