Droids are not accurate in achieving their move orders. Ordering a droid to a position on the map will make it get pretty close, but if you intend on setting them on pretty specific spots, or in a particular orientation it becomes an exercise in futility. For defensive units to face a certain way can actually give you an advantage, particularly with slow turning turrets. Then there's the "Nudging", where friendly units move in groups, are ordered to stop and then continue bumping into eachother for a bit trying to find a position to settle down. This is particularly annoying when units move near pre-placed units and they get bumped into, and thus move away from any advantageous orientation you may have set them up in. Also it affects the auto-repair as that only works when a unit is still.
A large contributor to this problem, I think, is the droids limited turning circle. They're unable to turn in place or make any kind of sharp turn because of it. This is particularly odd for tracked units as tracks are supposed to allow a unit to rotate around it's own axes.
I hope this is something that'll get some attention in the (near?) future, I think it can make the game feel more 'tight' because of this extra degree of control, and I personally would love to see that in WZ2100

